Sprite | Name | Type | Category | Used On | Premium 'bux' Room | Level | Min Ship Level | Description |
---|---|---|---|---|---|---|---|---|
Bridge Lv1 BRD:1 | Bridge | Support | Ships only | - | 1 | 1 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Bedroom Lv1 BED:1 | Bedroom | Support | Ships only | - | 1 | 1 | Communal crew quarters. Increases maximum crew count by 1. | |
Lift Lv1 | Lift | Support | Ships + starbase | - | 1 | 1 | Turbofan lift. Provides vertical room access. | |
Engine Lv1 ENG:1 | Engine | Defence | Ships only | - | 1 | 1 | Propulsion Engine. Increases missile dodge chance when powered. | |
Small Reactor Lv1 REA:1 | Reactor | Support | Ships + starbase | - | 1 | 1 | Limited power source for basic ship. | |
Mineral Mining Laser Lv1 MLZ:1 | Laser | Weapon | Ships only | - | 1 | 1 | Multi-purpose mining laser with limited offensive capacity. | |
Warehouse Lv1 WH:1 | Storage | Resources | Ships + starbase | - | 1 | 6 | Extensive storage space for items, equipment, and modules. | |
Shield Generator Lv1 SHL:1 | Shield | Defence | Ships only | - | 1 | 2 | Energy Shield. Provides defence against energy based weapons. | |
Missile Launcher Lv1 MSL:1 | Missile | Weapon | Ships + starbase | - | 1 | 3 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Bedroom Lv2 BED:2 | Bedroom | Support | Ships only | - | 2 | 1 | Communal crew quarters. Increases maximum crew count by 2. | |
Bridge Lv2 BRD:2 | Bridge | Support | Ships only | - | 2 | 2 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Engine Lv2 ENG:2 | Engine | Defence | Ships only | - | 2 | 2 | Propulsion Engine. Increases missile dodge chance when powered. | |
Small Reactor Lv2 REA:2 | Reactor | Support | Ships + starbase | - | 2 | 1 | Limited power source for basic ship. | |
Mineral Mining Laser Lv2 MLZ:2 | Laser | Weapon | Ships only | - | 2 | 1 | Multi-purpose mining laser with limited offensive capacity. | |
Warehouse Lv2 WH:2 | Storage | Resources | Ships + starbase | - | 2 | 6 | Extensive storage space for items, equipment, and modules. | |
Shield Generator Lv2 SHL:2 | Shield | Defence | Ships only | - | 2 | 2 | Energy Shield. Provides defence against energy based weapons. | |
Missile Launcher Lv2 MSL:2 | Missile | Weapon | Ships + starbase | - | 2 | 3 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Teleport Lv1 TLP:1 | Teleport | Weapon | Ships + starbase | - | 1 | 5 | Enables crew to be teleported to nearby planets and vessels. | |
Teleport Lv2 TLP:2 | Teleport | Weapon | Ships + starbase | - | 2 | 6 | Enables crew to be teleported to nearby planets and vessels. | |
Bedroom Lv3 BED:3 | Bedroom | Support | Ships only | - | 3 | 2 | Communal crew quarters. Increases maximum crew count by 3. | |
Bedroom Lv4 BED:4 | Bedroom | Support | Ships only | - | 4 | 6 | Communal crew quarters. Increases maximum crew count by 4. | |
Engine Lv3 ENG:3 | Engine | Defence | Ships only | - | 3 | 3 | Propulsion Engine. Increases missile dodge chance when powered. | |
Engine Lv4 ENG:4 | Engine | Defence | Ships only | - | 4 | 4 | Propulsion Engine. Increases missile dodge chance when powered. | |
Engine Lv5 ENG:5 | Engine | Defence | Ships only | - | 5 | 5 | Propulsion Engine. Increases missile dodge chance when powered. | |
Engine Lv6 ENG:6 | Engine | Defence | Ships only | - | 6 | 6 | Propulsion Engine. Increases missile dodge chance when powered. | |
Mineral Miner Lv1 MIN:1 | Mineral | Resources | Ships only | - | 1 | 1 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Mineral Miner Lv2 MIN:2 | Mineral | Resources | Ships only | - | 2 | 1 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Mineral Miner Lv3 MIN:3 | Mineral | Resources | Ships only | - | 3 | 2 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Mineral Miner Lv4 MIN:4 | Mineral | Resources | Ships only | - | 4 | 2 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Mineral Miner Lv5 MIN:5 | Mineral | Resources | Ships only | - | 5 | 3 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Mineral Miner Lv6 MIN:6 | Mineral | Resources | Ships only | - | 6 | 3 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Mainframe Lv1 COM:1 | Command | Support | Starbase only | - | 1 | 2 | Allows manual AI commands on large Starbases. | |
Mainframe Lv2 COM:2 | Command | Support | Starbase only | - | 2 | 2 | Allows manual AI commands on large Starbases. | |
Mainframe Lv3 COM:3 | Command | Support | Starbase only | - | 3 | 3 | Allows manual AI commands on large Starbases. | |
Mainframe Lv4 COM:4 | Command | Support | Starbase only | - | 4 | 4 | Allows manual AI commands on large Starbases. | |
Mainframe Lv5 COM:5 | Command | Support | Starbase only | - | 5 | 4 | Allows manual AI commands on large Starbases. | |
Mainframe Lv6 COM:6 | Command | Support | Starbase only | - | 6 | 5 | Allows manual AI commands on large Starbases. | |
Small Reactor Lv3 REA:3 | Reactor | Support | Ships + starbase | - | 3 | 2 | Limited power source for basic ship. | |
Small Reactor Lv4 REA:4 | Reactor | Support | Ships + starbase | - | 4 | 3 | Limited power source for basic ship. | |
Small Reactor Lv5 REA:5 | Reactor | Support | Ships + starbase | - | 5 | 3 | Limited power source for basic ship. | |
Small Reactor Lv6 REA:6 | Reactor | Support | Ships + starbase | - | 6 | 4 | Limited power source for basic ship. | |
Gas Collector Lv1 Gas:1 | Gas | Resources | Ships only | - | 1 | 1 | Generates radioactive gas from interstellar energy waves. | |
Gas Collector Lv2 Gas:2 | Gas | Resources | Ships only | - | 2 | 1 | Generates radioactive gas from interstellar energy waves. | |
Gas Collector Lv3 Gas:3 | Gas | Resources | Ships only | - | 3 | 2 | Generates radioactive gas from interstellar energy waves. | |
Gas Collector Lv4 Gas:4 | Gas | Resources | Ships only | - | 4 | 2 | Generates radioactive gas from interstellar energy waves. | |
Gas Collector Lv5 Gas:5 | Gas | Resources | Ships only | - | 5 | 3 | Generates radioactive gas from interstellar energy waves. | |
Gas Collector Lv6 Gas:6 | Gas | Resources | Ships only | - | 6 | 3 | Generates radioactive gas from interstellar energy waves. | |
Bridge Lv3 BRD:3 | Bridge | Support | Ships only | - | 3 | 3 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Bridge Lv4 BRD:4 | Bridge | Support | Ships only | - | 4 | 4 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Bridge Lv5 BRD:5 | Bridge | Support | Ships only | - | 5 | 5 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Bridge Lv6 BRD:6 | Bridge | Support | Ships only | - | 6 | 5 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Teleport Lv3 TLP:3 | Teleport | Weapon | Ships + starbase | - | 3 | 7 | Enables crew to be teleported to nearby planets and vessels. | |
Teleport Lv4 TLP:4 | Teleport | Weapon | Ships + starbase | - | 4 | 7 | Enables crew to be teleported to nearby planets and vessels. | |
Teleport Lv5 TLP:5 | Teleport | Weapon | Ships + starbase | - | 5 | 8 | Enables crew to be teleported to nearby planets and vessels. | |
Teleport Lv6 TLP:6 | Teleport | Weapon | Ships + starbase | - | 6 | 9 | Enables crew to be teleported to nearby planets and vessels. | |
Mineral Mining Laser Lv3 MLZ:3 | Laser | Weapon | Ships only | - | 3 | 2 | Multi-purpose mining laser with limited offensive capacity. | |
Mineral Mining Laser Lv4 MLZ:4 | Laser | Weapon | Ships only | - | 4 | 3 | Multi-purpose mining laser with limited offensive capacity. | |
Mineral Mining Laser Lv5 MLZ:5 | Laser | Weapon | Ships only | - | 5 | 4 | Multi-purpose mining laser with limited offensive capacity. | |
Mineral Mining Laser Lv6 MLZ:6 | Laser | Weapon | Ships only | - | 6 | 5 | Multi-purpose mining laser with limited offensive capacity. | |
Mineral Storage Lv1 MST:1 | Storage | Resources | Ships only | - | 1 | 1 | Increases mineral storage capacity | |
Mineral Storage Lv2 MST:2 | Storage | Resources | Ships only | - | 2 | 3 | Increased mineral storage | |
Gas Storage Lv1 GST:1 | Storage | Resources | Ships only | - | 1 | 1 | Increases gas storage capacity | |
Gas Storage Lv2 GST:2 | Storage | Resources | Ships only | - | 2 | 3 | Increases gas storage capacity | |
Gas Storage Lv3 GST:3 | Storage | Resources | Ships only | - | 3 | 3 | Increases gas storage capacity | |
Gas Storage Lv4 GST:4 | Storage | Resources | Ships only | - | 4 | 3 | Increases gas storage capacity | |
Mineral Storage Lv3 MST:3 | Storage | Resources | Ships only | - | 3 | 3 | Increased mineral storage | |
Mineral Storage Lv4 MST:4 | Storage | Resources | Ships only | - | 4 | 3 | Increased mineral storage | |
Mineral Storage Lv5 MST:5 | Storage | Resources | Ships only | - | 5 | 4 | Increased mineral storage | |
Mineral Storage Lv6 MST:6 | Storage | Resources | Ships only | - | 6 | 4 | Increased mineral storage | |
Gas Storage Lv5 GST:5 | Storage | Resources | Ships only | - | 5 | 4 | Increases gas storage capacity | |
Gas Storage Lv6 GST:6 | Storage | Resources | Ships only | - | 6 | 4 | Increases gas storage capacity | |
Mineral Storage Lv7 MST:7 | Storage | Resources | Ships only | - | 7 | 4 | Increased mineral storage | |
Mineral Storage Lv8 MST:8 | Storage | Resources | Ships only | - | 8 | 5 | Increased mineral storage | |
Mineral Storage Lv9 MST:9 | Storage | Resources | Ships only | - | 9 | 5 | Increased mineral storage | |
Gas Storage Lv7 GST:7 | Storage | Resources | Ships only | - | 7 | 4 | Increases gas storage capacity | |
Gas Storage Lv8 GST:8 | Storage | Resources | Ships only | - | 8 | 5 | Increases gas storage capacity | |
Gas Storage Lv9 GST:9 | Storage | Resources | Ships only | - | 9 | 5 | Increases gas storage capacity | |
Rock Lv1 Rock:1 | Reactor | Support | Ships only | YES | 1 | 1 | Rock | |
Laboratory Lv1 LAB:1 | Research | Support | Ships + starbase | - | 1 | 3 | The ship science facility. Allows study of unknown technologies and artifacts. | |
Laboratory Lv2 LAB:2 | Research | Support | Ships + starbase | - | 2 | 4 | The ship science facility. Allows study of unknown technologies and artifacts. | |
Laboratory Lv3 LAB:3 | Research | Support | Ships + starbase | - | 3 | 5 | The ship science facility. Allows study of unknown technologies and artifacts. | |
Command Center Lv1 CMD:1 | Command | Support | Ships only | - | 1 | 4 | Enables AI for all your rooms and crew allowing custom automation of your ship. | |
Command Center Lv2 CMD:2 | Command | Support | Ships only | - | 2 | 4 | Increase the ability to manage AI commands | |
Command Center Lv3 CMD:3 | Command | Support | Ships only | - | 3 | 4 | Increase the ability to manage AI commands | |
Missile Launcher Lv3 MSL:3 | Missile | Weapon | Ships + starbase | - | 3 | 4 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Missile Launcher Lv4 MSL:4 | Missile | Weapon | Ships + starbase | - | 4 | 4 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Missile Launcher Lv5 MSL:5 | Missile | Weapon | Ships + starbase | - | 5 | 5 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Mineral Miner Lv7 MIN:7 | Mineral | Resources | Ships only | - | 7 | 4 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Mineral Miner Lv8 MIN:8 | Mineral | Resources | Ships only | - | 8 | 4 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Mineral Miner Lv9 MIN:9 | Mineral | Resources | Ships only | - | 9 | 5 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Gas Collector Lv7 Gas:7 | Gas | Resources | Ships only | - | 7 | 4 | Generates radioactive gas from interstellar energy waves. | |
Gas Collector Lv8 Gas:8 | Gas | Resources | Ships only | - | 8 | 4 | Generates radioactive gas from interstellar energy waves. | |
Gas Collector Lv9 Gas:9 | Gas | Resources | Ships only | - | 9 | 5 | Generates radioactive gas from interstellar energy waves. | |
Mineral Miner Lv10 MIN:10 | Mineral | Resources | Ships only | - | 10 | 5 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Mineral Miner Lv11 MIN:11 | Mineral | Resources | Ships only | - | 11 | 7 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Mineral Miner Lv12 MIN:12 | Mineral | Resources | Ships only | - | 12 | 8 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Gas Storage Lv10 GST:10 | Storage | Resources | Ships only | - | 10 | 6 | Increases gas storage capacity | |
Mineral Storage Lv10 MST:10 | Storage | Resources | Ships only | - | 10 | 6 | Increased mineral storage | |
Mineral Storage Lv11 MST:11 | Storage | Resources | Ships only | - | 11 | 7 | Increased mineral storage | |
Mineral Storage Lv12 MST:12 | Storage | Resources | Ships only | - | 12 | 8 | Increased mineral storage | |
Gas Storage Lv11 GST:11 | Storage | Resources | Ships only | - | 11 | 7 | Increases gas storage capacity | |
Gas Storage Lv12 GST:12 | Storage | Resources | Ships only | - | 12 | 8 | Increases gas storage capacity | |
Armor Lv1 | Armor | Defence | Ships + starbase | - | 1 | 1 | Reduces system damage of adjacent rooms | |
Shield Generator Lv3 SHL:3 | Shield | Defence | Ships only | - | 3 | 3 | Energy Shield. Provides defence against energy based weapons. | |
Armor Lv2 | Armor | Defence | Ships + starbase | - | 2 | 2 | Reduces system damage of adjacent rooms | |
Armor Lv3 | Armor | Defence | Ships + starbase | - | 3 | 3 | Reduces system damage of adjacent rooms | |
Particle Discharger Lv1 PAD:1 | Laser | Weapon | Ships only | YES | 1 | 1 | Prototype weapon that fires bolts of energy. | |
Auxiliary Missile Launcher Base Lv1 AML:1 | Missile | Weapon | Starbase only | YES | 1 | 1 | Unique missile launcher. | |
Plasma Discharger Lv1 PLA:1 | Laser | Weapon | Ships + starbase | - | 1 | 7 | Shoots powerful plasma bolts. Requires gas for use. | |
Plasma Discharger Lv2 PLA:2 | Laser | Weapon | Ships + starbase | - | 2 | 7 | Shoots powerful plasma bolts. Requires gas for use. | |
Plasma Discharger Lv3 PLA:3 | Laser | Weapon | Ships + starbase | - | 3 | 8 | Shoots powerful plasma bolts. Requires gas for use. | |
Plasma Discharger Lv4 PLA:4 | Laser | Weapon | Ships + starbase | - | 4 | 8 | Shoots powerful plasma bolts. Requires gas for use. | |
Plasma Discharger Lv5 PLA:5 | Laser | Weapon | Ships + starbase | - | 5 | 9 | Shoots powerful plasma bolts. Requires gas for use. | |
Shield Generator Lv4 SHL:4 | Shield | Defence | Ships only | - | 4 | 3 | Energy Shield. Provides defence against energy based weapons. | |
Shield Generator Lv5 SHL:5 | Shield | Defence | Ships only | - | 5 | 4 | Energy Shield. Provides defence against energy based weapons. | |
Fusion Drive Engine Lv6 FDE:6 | Engine | Defence | Ships only | YES | 6 | 6 | A modified engine for backers of Pixel Starships. | |
Gas Collector Lv10 Gas:10 | Gas | Resources | Ships only | - | 10 | 6 | Generates radioactive gas from interstellar energy waves. | |
Gas Collector Lv11 Gas:11 | Gas | Resources | Ships only | - | 11 | 8 | Generates radioactive gas from interstellar energy waves. | |
Gas Collector Lv12 Gas:12 | Gas | Resources | Ships only | - | 12 | 9 | Generates radioactive gas from interstellar energy waves. | |
Bolter Lv1 BT:1 | Laser | Weapon | Ships + starbase | - | 1 | 1 | Light projectile weapon. A standard weapon found on many frigates. | |
Bolter Lv2 BT:2 | Laser | Weapon | Ships + starbase | - | 2 | 2 | Light projectile weapon. A standard weapon found on many frigates. | |
Bolter Lv3 BT:3 | Laser | Weapon | Ships + starbase | - | 3 | 3 | Light projectile weapon. A standard weapon found on many frigates. | |
Bolter Lv4 BT:4 | Laser | Weapon | Ships + starbase | - | 4 | 4 | Light projectile weapon. A standard weapon found on many frigates. | |
Fusion Reactor Lv1 FRE:1 | Reactor | Support | Ships + starbase | - | 1 | 8 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Fusion Reactor Lv2 FRE:2 | Reactor | Support | Ships + starbase | - | 2 | 8 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Mineral Mining Laser Lv7 MLZ:7 | Laser | Weapon | Ships only | - | 7 | 5 | Multi-purpose mining laser with limited offensive capacity. | |
Mineral Mining Laser Lv8 MLZ:8 | Laser | Weapon | Ships only | - | 8 | 6 | Multi-purpose mining laser with limited offensive capacity. | |
Mineral Mining Laser Lv9 MLZ:9 | Laser | Weapon | Ships only | - | 9 | 7 | Multi-purpose mining laser with limited offensive capacity. | |
Mineral Mining Laser Lv10 MLZ:10 | Laser | Weapon | Ships only | - | 10 | 8 | Multi-purpose mining laser with limited offensive capacity. | |
Dog House Lv1 DHS:1 | Bedroom | Support | Ships only | YES | 1 | 1 | A room just for your favourite furry friend. Increases maximum crew count by 1. | |
Shield Generator Lv6 SHL:6 | Shield | Defence | Ships only | - | 6 | 4 | Energy Shield. Provides defence against energy based weapons. | |
Fleet Council Lv1 FLE:1 | Council | Support | Ships only | - | 1 | 4 | Join a Starfleet. Send crew on expeditions and dominate the galaxy together. | |
Armor Lv4 | Armor | Defence | Ships + starbase | - | 4 | 4 | Reduces system damage of adjacent rooms | |
Armor Lv5 | Armor | Defence | Ships + starbase | - | 5 | 5 | Reduces system damage of adjacent rooms | |
Armor Lv6 | Armor | Defence | Ships + starbase | - | 6 | 6 | Reduces system damage of adjacent rooms | |
Armor Lv7 | Armor | Defence | Ships + starbase | - | 7 | 7 | Reduces system damage of adjacent rooms | |
Plasma Discharger Lv6 PLA:6 | Laser | Weapon | Ships + starbase | - | 6 | 9 | Shoots powerful plasma bolts. Requires gas for use. | |
Plasma Discharger Lv7 PLA:7 | Laser | Weapon | Ships + starbase | - | 7 | 10 | Shoots powerful plasma bolts. Requires gas for use. | |
Laboratory Lv4 LAB:4 | Research | Support | Ships + starbase | - | 4 | 6 | The ship science facility. Allows study of unknown technologies and artifacts. | |
Laboratory Lv5 LAB:5 | Research | Support | Ships + starbase | - | 5 | 7 | The ship science facility. Allows study of unknown technologies and artifacts. | |
Teleport Lv7 TLP:7 | Teleport | Weapon | Ships + starbase | - | 7 | 10 | Enables crew to be teleported to nearby planets and vessels. | |
Teleport Lv8 TLP:8 | Teleport | Weapon | Ships + starbase | - | 8 | 10 | Enables crew to be teleported to nearby planets and vessels. | |
Plasma Discharger Lv8 PLA:8 | Laser | Weapon | Ships + starbase | - | 8 | 10 | Shoots powerful plasma bolts. Requires gas for use. | |
Missile Launcher Lv6 MSL:6 | Missile | Weapon | Ships + starbase | - | 6 | 5 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Missile Launcher Lv7 MSL:7 | Missile | Weapon | Ships + starbase | - | 7 | 6 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Missile Launcher Lv8 MSL:8 | Missile | Weapon | Ships + starbase | - | 8 | 7 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Missile Launcher Lv9 MSL:9 | Missile | Weapon | Ships + starbase | - | 9 | 8 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Fusion Reactor Lv3 FRE:3 | Reactor | Support | Ships + starbase | - | 3 | 9 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Fusion Reactor Lv4 FRE:4 | Reactor | Support | Ships + starbase | - | 4 | 9 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Hangar Lv1 HAN:1 | Carrier | Weapon | Ships only | - | 1 | 6 | Allows construction and launch of support vessels. | |
Fleet Council Lv2 FLE:2 | Council | Support | Ships only | - | 2 | 5 | Join a Starfleet. Send crew on expeditions and dominate the galaxy together. | |
Fleet Council Lv3 FLE:3 | Council | Support | Ships only | - | 3 | 6 | Join a Starfleet. Send crew on expeditions and dominate the galaxy together. | |
Fleet Council Lv4 FLE:4 | Council | Support | Ships only | - | 4 | 9 | Join a Starfleet. Send crew on expeditions and dominate the galaxy together. | |
Fleet Council Lv5 FLE:5 | Council | Support | Ships only | - | 5 | 10 | Join a Starfleet. Send crew on expeditions and dominate the galaxy together. | |
Anti Craft Missiles Lv1 AM:1 | AntiCraft | Defence | Starbase only | - | 1 | 2 | Effective defence against enemy support craft. | |
Anti Craft Laser Lv1 AA:1 | AntiCraft | Defence | Ships + starbase | - | 1 | 5 | Effective anti-craft defence system. Automatic targeting and firing when powered. | |
Fusion Reactor Lv5 FRE:5 | Reactor | Support | Ships + starbase | - | 5 | 10 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Fusion Reactor Lv6 FRE:6 | Reactor | Support | Ships + starbase | - | 6 | 10 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Bolter Lv5 BT:5 | Laser | Weapon | Ships + starbase | - | 5 | 5 | Light projectile weapon. A standard weapon found on many frigates. | |
Bolter Lv6 BT:6 | Laser | Weapon | Ships + starbase | - | 6 | 5 | Light projectile weapon. A standard weapon found on many frigates. | |
Bolter Lv7 BT:7 | Laser | Weapon | Ships + starbase | - | 7 | 6 | Light projectile weapon. A standard weapon found on many frigates. | |
Laboratory Lv6 LAB:6 | Research | Support | Ships + starbase | - | 6 | 7 | The ship science facility. Allows study of unknown technologies and artifacts. | |
Laboratory Lv7 LAB:7 | Research | Support | Ships + starbase | - | 7 | 8 | The ship science facility. Allows study of unknown technologies and artifacts. | |
Laboratory Lv8 LAB:8 | Research | Support | Ships + starbase | - | 8 | 9 | The ship science facility. Allows study of unknown technologies and artifacts. | |
Hangar Lv2 HAN:2 | Carrier | Weapon | Ships only | - | 2 | 7 | Allows construction and launch of support vessels. | |
Hangar Lv3 HAN:3 | Carrier | Weapon | Ships only | - | 3 | 8 | Allows construction and launch of support vessels. | |
Anti Craft Laser Lv2 AA:2 | AntiCraft | Defence | Ships + starbase | - | 2 | 6 | Effective anti-craft defence system. Automatic targeting and firing when powered. | |
Anti Craft Laser Lv3 AA:3 | AntiCraft | Defence | Ships + starbase | - | 3 | 7 | Effective anti-craft defence system. Automatic targeting and firing when powered. | |
Anti Craft Laser Lv4 AA:4 | AntiCraft | Defence | Ships + starbase | - | 4 | 8 | Effective anti-craft defence system. Automatic targeting and firing when powered. | |
Anti Craft Laser Lv5 AA:5 | AntiCraft | Defence | Ships + starbase | - | 5 | 9 | Effective anti-craft defence system. Automatic targeting and firing when powered. | |
Anti Craft Laser Lv6 AA:6 | AntiCraft | Defence | Ships + starbase | - | 6 | 10 | Effective anti-craft defence system. Automatic targeting and firing when powered. | |
Anti Craft Laser Lv7 AA:7 | AntiCraft | Defence | Ships + starbase | - | 7 | 10 | Effective anti-craft defence system. Automatic targeting and firing when powered. | |
Anti Craft Missiles Lv2 AM:2 | AntiCraft | Defence | Starbase only | - | 2 | 2 | Effective defence against enemy support craft. | |
Anti Craft Missiles Lv3 AM:3 | AntiCraft | Defence | Starbase only | - | 3 | 3 | Effective defence against enemy support craft. | |
Anti Craft Missiles Lv4 AM:4 | AntiCraft | Defence | Starbase only | - | 4 | 4 | Effective defence against enemy support craft. | |
Anti Craft Missiles Lv5 AM:5 | AntiCraft | Defence | Starbase only | - | 5 | 5 | Effective defence against enemy support craft. | |
Mineral Mining Laser Lv11 MLZ:11 | Laser | Weapon | Ships only | - | 11 | 9 | Multi-purpose mining laser with limited offensive capacity. | |
Mineral Mining Laser Lv12 MLZ:12 | Laser | Weapon | Ships only | - | 12 | 10 | Multi-purpose mining laser with limited offensive capacity. | |
Mineral Mining Laser Lv13 MLZ:13 | Laser | Weapon | Ships only | - | 13 | 10 | Multi-purpose mining laser with limited offensive capacity. | |
Bolter Lv8 BT:8 | Laser | Weapon | Ships + starbase | - | 8 | 7 | Light projectile weapon. A standard weapon found on many frigates. | |
Bolter Lv9 BT:9 | Laser | Weapon | Ships + starbase | - | 9 | 8 | Light projectile weapon. A standard weapon found on many frigates. | |
Bolter Lv10 BT:10 | Laser | Weapon | Ships + starbase | - | 10 | 8 | Light projectile weapon. A standard weapon found on many frigates. | |
Bolter Lv11 BT:11 | Laser | Weapon | Ships + starbase | - | 11 | 9 | Light projectile weapon. A standard weapon found on many frigates. | |
Hangar Lv4 HAN:4 | Carrier | Weapon | Ships only | - | 4 | 8 | Allows construction and launch of support vessels. | |
Shield Generator Lv7 SHL:7 | Shield | Defence | Ships only | - | 7 | 5 | Energy Shield. Provides defence against energy based weapons. | |
Shield Generator Lv8 SHL:8 | Shield | Defence | Ships only | - | 8 | 6 | Energy Shield. Provides defence against energy based weapons. | |
Bolter Lv12 BT:12 | Laser | Weapon | Ships + starbase | - | 12 | 10 | Light projectile weapon. A standard weapon found on many frigates. | |
Bolter Lv13 BT:13 | Laser | Weapon | Ships + starbase | - | 13 | 10 | Light projectile weapon. A standard weapon found on many frigates. | |
Missile Launcher Lv10 MSL:10 | Missile | Weapon | Ships + starbase | - | 10 | 9 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Missile Launcher Lv11 MSL:11 | Missile | Weapon | Ships + starbase | - | 11 | 9 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Missile Launcher Lv12 MSL:12 | Missile | Weapon | Ships + starbase | - | 12 | 10 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Bridge Lv7 BRD:7 | Bridge | Support | Ships only | - | 7 | 6 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Bridge Lv8 BRD:8 | Bridge | Support | Ships only | - | 8 | 7 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Shield Generator Lv9 SHL:9 | Shield | Defence | Ships only | - | 9 | 7 | Energy Shield. Provides defence against energy based weapons. | |
Shield Generator Lv10 SHL:10 | Shield | Defence | Ships only | - | 10 | 8 | Energy Shield. Provides defence against energy based weapons. | |
Shield Generator Lv11 SHL:11 | Shield | Defence | Ships only | - | 11 | 9 | Energy Shield. Provides defence against energy based weapons. | |
Shield Generator Lv12 SHL:12 | Shield | Defence | Ships only | - | 12 | 10 | Energy Shield. Provides defence against energy based weapons. | |
Engine Lv7 ENG:7 | Engine | Defence | Ships only | - | 7 | 7 | Propulsion Engine. Increases missile dodge chance when powered. | |
Bridge Lv9 BRD:9 | Bridge | Support | Ships only | - | 9 | 8 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Bridge Lv10 BRD:10 | Bridge | Support | Ships only | - | 10 | 8 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Bridge Lv11 BRD:11 | Bridge | Support | Ships only | - | 11 | 9 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Engine Lv8 ENG:8 | Engine | Defence | Ships only | - | 8 | 8 | Propulsion Engine. Increases missile dodge chance when powered. | |
Engine Lv9 ENG:9 | Engine | Defence | Ships only | - | 9 | 9 | Propulsion Engine. Increases missile dodge chance when powered. | |
Med Bay Lv1 MD:1 | Medical | Support | Ships + starbase | - | 1 | 8 | Offers free flu shots in winter, and heals crew during combat. Requires power to operate. | |
Med Bay Lv2 MD:2 | Medical | Support | Ships + starbase | - | 2 | 8 | Offers free flu shots in winter, and heals crew during combat. Requires power to operate. | |
Med Bay Lv3 MD:3 | Medical | Support | Ships + starbase | - | 3 | 9 | Offers free flu shots in winter, and heals crew during combat. Requires power to operate. | |
Med Bay Lv4 MD:4 | Medical | Support | Ships + starbase | - | 4 | 9 | Offers free flu shots in winter, and heals crew during combat. Requires power to operate. | |
Med Bay Lv5 MD:5 | Medical | Support | Ships + starbase | - | 5 | 10 | Offers free flu shots in winter, and heals crew during combat. Requires power to operate. | |
Med Bay Lv6 MD:6 | Medical | Support | Ships + starbase | - | 6 | 10 | Offers free flu shots in winter, and heals crew during combat. Requires power to operate. | |
Med Bay Lv7 MD:7 | Medical | Support | Ships + starbase | - | 7 | 11 | Offers free flu shots in winter, and heals crew during combat. Requires power to operate. | |
Laboratory Lv9 LAB:9 | Research | Support | Ships + starbase | - | 9 | 10 | The ship science facility. Allows study of unknown technologies and artifacts. | |
Bedroom Lv5 BED:5 | Bedroom | Support | Ships only | - | 5 | 9 | Communal crew quarters. Increases maximum crew count by 5. | |
Hangar Lv5 HAN:5 | Carrier | Weapon | Ships only | - | 5 | 9 | Allows construction and launch of support vessels. | |
Hangar Lv6 HAN:6 | Carrier | Weapon | Ships only | - | 6 | 9 | Allows construction and launch of support vessels. | |
Fusion Reactor Lv7 FRE:7 | Reactor | Support | Ships + starbase | - | 7 | 10 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Fusion Reactor Lv8 FRE:8 | Reactor | Support | Ships + starbase | - | 8 | 11 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Cat House Lv1 CAT:1 | Bedroom | Support | Ships only | YES | 1 | 1 | A room just for your favourite purry friend. Increases maximum crew count by 1. | |
Gym Lv1 Gym:1 | Training | Support | Ships only | - | 1 | 1 | It's time to go to Gym! | |
Gym Lv2 Gym:2 | Training | Support | Ships only | - | 2 | 2 | It's time to go to Gym! | |
Radar Lv1 RA:1 | Radar | Defence | Ships + starbase | - | 1 | 9 | Enables faster descrambling of cloaked ships. | |
Ion Cannon Lv1 ION:1 | Cannon | Weapon | Ships + starbase | - | 1 | 11 | A slow yet powerful charge weapon. Causes devastating damage to target. | |
Graveyard Lv1 GRA:1 | Bedroom | Support | Ships only | YES | 1 | 1 | Anybody hoping for eternal rest is going to be sorely disappointed. Increases maximum crew count by 1. | |
Gym Lv3 Gym:3 | Training | Support | Ships only | - | 3 | 3 | It's time to go to Gym! | |
Gym Lv4 Gym:4 | Training | Support | Ships only | - | 4 | 4 | It's time to go to Gym! | |
Gym Lv5 Gym:5 | Training | Support | Ships only | - | 5 | 5 | It's time to go to Gym! | |
Gym Lv6 Gym:6 | Training | Support | Ships only | - | 6 | 6 | It's time to go to Gym! | |
Gym Lv7 Gym:7 | Training | Support | Ships only | - | 7 | 7 | It's time to go to Gym! | |
Gym Lv8 Gym:8 | Training | Support | Ships only | - | 8 | 8 | It's time to go to Gym! | |
Gym Lv9 Gym:9 | Training | Support | Ships only | - | 9 | 9 | It's time to go to Gym! | |
Oven Lv1 OVE:1 | Bedroom | Support | Ships only | YES | 1 | 1 | In the cold void of space, it can be hard to find a nice warm place to sleep. Increases maximum crew count by 1. | |
Computer Room Lv1 COM:1 | Command | Support | Ships only | YES | 1 | 4 | Advanced Computing Miniaturization now enables the same AI functionality as the command room while using less space! | |
Prototype Mining Drill Lv1 MIN:S | Mineral | Resources | Ships only | YES | 1 | 1 | An advanced cutting edge mineral harvester to outperform your mining competitors! | |
Mineral Mining Laser Lv14 MLZ:14 | Laser | Weapon | Ships only | - | 14 | 11 | Multi-purpose mining laser with limited offensive capacity. | |
Missile Launcher Lv13 MSL:13 | Missile | Weapon | Ships + starbase | - | 13 | 11 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Plasma Discharger Lv9 PLA:9 | Laser | Weapon | Ships + starbase | - | 9 | 11 | Shoots powerful plasma bolts. Requires gas for use. | |
Hangar Lv7 HAN:7 | Carrier | Weapon | Ships only | - | 7 | 10 | Allows construction and launch of support vessels. | |
Prototype Gas Extractor Lv1 GAS:S | Gas | Resources | Ships only | YES | 1 | 1 | An advanced cutting edge gas collector to outperform your mining competitors! | |
Ion Cannon Lv2 ION:2 | Cannon | Weapon | Ships + starbase | - | 2 | 11 | A slow yet powerful charge weapon. Causes devastating damage to target. | |
Mineral Storage Lv13 MST:13 | Storage | Resources | Ships only | - | 13 | 10 | Increased mineral storage | |
Gas Storage Lv13 GST:13 | Storage | Resources | Ships only | - | 13 | 10 | Increases gas storage capacity | |
Laboratory Lv10 LAB:10 | Research | Support | Ships + starbase | - | 10 | 11 | The ship science facility. Allows study of unknown technologies and artifacts. | |
Xmas Tree Lv1 XMA:1 | Bedroom | Support | Ships only | YES | 1 | 1 | Crew will often insist on sleeping here, so they can 'catch Santa.' Increases maximum crew count by 1. | |
Warehouse Lv3 WH:3 | Storage | Resources | Ships + starbase | - | 3 | 7 | Extensive storage space for items, equipment, and modules. | |
Warehouse Lv4 WH:4 | Storage | Resources | Ships + starbase | - | 4 | 7 | Extensive storage space for items, equipment, and modules. | |
Engine Lv10 ENG:10 | Engine | Defence | Ships only | - | 10 | 11 | Propulsion Engine. Increases missile dodge chance when powered. | |
Service Vent Lv1 | Corridor | Support | Ships + starbase | - | 1 | 1 | Pathway connecting rooms for central heating and ship servicing, allowing crew to travel between connected rooms. Beware of rats. | |
Lift Lv2 | Lift | Support | Ships + starbase | - | 2 | 1 | Turbofan lift. Provides vertical room access. | |
Lift Lv3 | Lift | Support | Ships + starbase | - | 3 | 2 | Turbofan lift. Provides vertical room access. | |
Lift Lv4 | Lift | Support | Ships + starbase | - | 4 | 3 | Turbofan lift. Provides vertical room access. | |
Lift Lv5 | Lift | Support | Ships + starbase | - | 5 | 3 | Turbofan lift. Provides vertical room access. | |
Lift Lv6 | Lift | Support | Ships + starbase | - | 6 | 4 | Turbofan lift. Provides vertical room access. | |
Lift Lv7 | Lift | Support | Ships + starbase | - | 7 | 5 | Turbofan lift. Provides vertical room access. | |
Armor Lv8 | Armor | Defence | Ships + starbase | - | 8 | 8 | Reduces system damage of adjacent rooms | |
Armor Lv9 | Armor | Defence | Ships + starbase | - | 9 | 9 | Reduces system damage of adjacent rooms | |
Armor Lv10 | Armor | Defence | Ships + starbase | - | 10 | 9 | Reduces system damage of adjacent rooms | |
Armor Lv11 | Armor | Defence | Ships + starbase | - | 11 | 10 | Reduces system damage of adjacent rooms | |
Armor Lv12 | Armor | Defence | Ships + starbase | - | 12 | 11 | Reduces system damage of adjacent rooms | |
EMP Cannon Lv1 EMP:1 | Cannon | Weapon | Ships + starbase | - | 1 | 10 | The EMP Cannon developed by Federation Labs. Designed to disrupt enemy electronics systems. Also inflicts considerable hull damage. | |
EMP Cannon Lv2 EMP:2 | Cannon | Weapon | Ships + starbase | - | 2 | 10 | The EMP Cannon developed by Federation Labs. Designed to disrupt enemy electronics systems. Also inflicts considerable hull damage. | |
EMP Cannon Lv3 EMP:3 | Cannon | Weapon | Ships + starbase | - | 3 | 11 | The EMP Cannon developed by Federation Labs. Designed to disrupt enemy electronics systems. Also inflicts considerable hull damage. | |
Workshop Lv1 WOR:1 | Storage | Resources | Ships only | YES | 1 | 1 | Beautiful things are created in humble spaces. | |
Security Gate Lv1 | Security | Defence | Ships + starbase | - | 1 | 3 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Lift Lv8 | Lift | Support | Ships + starbase | - | 8 | 6 | Turbofan lift. Provides vertical room access. | |
Lift Lv9 | Lift | Support | Ships + starbase | - | 9 | 7 | Turbofan lift. Provides vertical room access. | |
Lift Lv10 | Lift | Support | Ships + starbase | - | 10 | 8 | Turbofan lift. Provides vertical room access. | |
Lift Lv11 | Lift | Support | Ships + starbase | - | 11 | 9 | Turbofan lift. Provides vertical room access. | |
Lift Lv12 | Lift | Support | Ships + starbase | - | 12 | 10 | Turbofan lift. Provides vertical room access. | |
Academy Lv1 ACA:1 | Training | Support | Ships only | - | 1 | 5 | Training the next generation of starship crew. | |
Security Gate Lv2 | Security | Defence | Ships + starbase | - | 2 | 4 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Security Gate Lv3 | Security | Defence | Ships + starbase | - | 3 | 4 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Aquarium Lv1 AQU:1 | Bedroom | Support | Ships only | YES | 1 | 1 | The perfect resting place for your aquatic shipmates. Increases maximum crew count by 1. | |
Aquarium Lv2 AQU:2 | Bedroom | Support | Ships only | YES | 2 | 1 | The perfect resting place for your aquatic shipmates. Increases maximum crew count by 2. | |
Coal Reactor Lv1 CR:1 | Reactor | Support | Ships only | YES | 1 | 1 | The latest trend in energy production: Coal! Because global warming is a hoax. | |
Coal Reactor Lv2 CR:2 | Reactor | Support | Ships only | YES | 2 | 1 | As it turns out, if you throw enough money at it, coal can be pretty clean. | |
Academy Lv2 ACA:2 | Training | Support | Ships only | - | 2 | 5 | Training the next generation of Starship leaders. | |
Academy Lv3 ACA:3 | Training | Support | Ships only | - | 3 | 6 | Training the next generation of Starship leaders. | |
Academy Lv4 ACA:4 | Training | Support | Ships only | - | 4 | 6 | Training the next generation of Starship leaders. | |
Academy Lv5 ACA:5 | Training | Support | Ships only | - | 5 | 7 | Training the next generation of Starship leaders. | |
Academy Lv6 ACA:6 | Training | Support | Ships only | - | 6 | 8 | Training the next generation of Starship leaders. | |
Academy Lv7 ACA:7 | Training | Support | Ships only | - | 7 | 9 | Training the next generation of Starship leaders. | |
Academy Lv8 ACA:8 | Training | Support | Ships only | - | 8 | 10 | Training the next generation of Starship leaders. | |
Academy Lv9 ACA:9 | Training | Support | Ships only | - | 9 | 11 | Training the next generation of Starship leaders. | |
Command Center Lv4 CMD:4 | Command | Support | Ships only | - | 4 | 4 | Increase the ability to manage AI commands | |
Command Center Lv5 CMD:5 | Command | Support | Ships only | - | 5 | 5 | Increase the ability to manage AI commands | |
Command Center Lv6 CMD:6 | Command | Support | Ships only | - | 6 | 6 | Increase the ability to manage AI commands | |
Command Center Lv7 CMD:7 | Command | Support | Ships only | - | 7 | 7 | Increase the ability to manage AI commands | |
Command Center Lv8 CMD:8 | Command | Support | Ships only | - | 8 | 8 | Increase the ability to manage AI commands | |
Command Center Lv9 CMD:9 | Command | Support | Ships only | - | 9 | 9 | Increase the ability to manage AI commands | |
Cruise Missile Launcher Lv1 CML:1 | StationMissile | Weapon | Starbase only | - | 1 | 1 | Fires long range ballistic missiles. A pivotal offensive room for space stations. | |
Warehouse Lv5 WH:5 | Storage | Resources | Ships + starbase | - | 5 | 8 | Extensive storage space for items, equipment, and modules. | |
Shield Generator Lv13 SHL:13 | Shield | Defence | Ships only | - | 13 | 10 | Energy Shield. Provides defence against energy based weapons. | |
Shield Generator Lv14 SHL:14 | Shield | Defence | Ships only | - | 14 | 11 | Energy Shield. Provides defence against energy based weapons. | |
Missile Launcher Lv14 MSL:14 | Missile | Weapon | Ships + starbase | - | 14 | 11 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Hangar Lv8 HAN:8 | Carrier | Weapon | Ships only | - | 8 | 10 | Allows construction and launch of support vessels. | |
Hangar Lv9 HAN:9 | Carrier | Weapon | Ships only | - | 9 | 11 | Allows construction and launch of support vessels. | |
Station Council Lv1 ALI:1 | Council | Defence | Ships only | YES | 1 | 4 | Form and join alliances. Send crew on expeditions. | |
Android Studio Lv1 AS:1 | Android | Defence | Ships + starbase | - | 1 | 7 | A workshop to build and deploy androids. | |
Small Beacon Lv1 | Armor | Defence | Ships + starbase | YES | 1 | 1 | A beautiful beacon so other ships can avoid running into you while parking. | |
Security Gate Lv4 | Security | Defence | Ships + starbase | - | 4 | 5 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Security Gate Lv5 | Security | Defence | Ships + starbase | - | 5 | 6 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Security Gate Lv6 | Security | Defence | Ships + starbase | - | 6 | 7 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Security Gate Lv7 | Security | Defence | Ships + starbase | - | 7 | 8 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Security Gate Lv8 | Security | Defence | Ships + starbase | - | 8 | 9 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Android Studio Lv2 AS:2 | Android | Defence | Ships + starbase | - | 2 | 7 | A workshop to build and deploy androids. | |
Android Studio Lv3 AS:3 | Android | Defence | Ships + starbase | - | 3 | 8 | A workshop to build and deploy androids. | |
Android Studio Lv4 AS:4 | Android | Defence | Ships + starbase | - | 4 | 8 | A workshop to build and deploy androids. | |
Android Studio Lv5 AS:5 | Android | Defence | Ships + starbase | - | 5 | 9 | A workshop to build and deploy androids. | |
Android Studio Lv6 AS:6 | Android | Defence | Ships + starbase | - | 6 | 9 | A workshop to build and deploy androids. | |
Android Studio Lv7 AS:7 | Android | Defence | Ships + starbase | - | 7 | 10 | A workshop to build and deploy androids. | |
Android Studio Lv8 AS:8 | Android | Defence | Ships + starbase | - | 8 | 10 | A workshop to build and deploy androids. | |
Android Studio Lv9 AS:9 | Android | Defence | Ships + starbase | - | 9 | 11 | A workshop to build and deploy androids. | |
Android Studio Lv10 AS:10 | Android | Defence | Ships + starbase | - | 10 | 11 | A workshop to build and deploy androids. | |
Starfleet Headquarters Lv1 HQ:1 | Council | Support | Starbase only | - | 1 | 1 | Spend your day having meetings here. Recruit councillor crews from factional leaders. | |
Starfleet Headquarters Lv2 HQ:2 | Council | Support | Starbase only | - | 2 | 1 | Spend your day having meetings here. Recruit councillor crews from factional leaders. | |
Starfleet Headquarters Lv3 HQ:3 | Council | Support | Starbase only | - | 3 | 2 | Spend your day having meetings here. Recruit councillor crews from factional leaders. | |
Multi Turrets Lv1 MT:1 | Laser | Weapon | Starbase only | - | 1 | 1 | A more powerful light projectile weapon than standard issue starship turrets. | |
Starbux Printer Lv1 PRI:1 | Printer | Resources | Starbase only | - | 1 | 2 | Issued by the Reserve Bank. This amazing device can slowly manufacture Starbux! | |
Large Reactor Lv1 LRE:1 | Reactor | Support | Starbase only | - | 1 | 1 | A large reactor, typically used to power Starbases. | |
Large Engine Lv1 ENG:1 | Engine | Defence | Starbase only | - | 1 | 1 | Propulsion Engine. Increases missile dodge chance when powered. | |
Missile Array Lv1 MA:1 | Missile | Weapon | Starbase only | - | 1 | 2 | Manufacture and launch projectile missiles. Effective vs Shields. | |
Loading Dock Lv1 DOC:1 | Supply | Resources | Starbase only | - | 1 | 1 | A Loading dock for the Starbase to support trading. Generates regular supply. | |
Gatling Laser Lv1 GLZ:1 | Laser | Weapon | Starbase only | - | 1 | 3 | The most popular and reliable Starbase defensive weapon. | |
Heavy Shield Generator Lv1 SHL:1 | Shield | Defence | Starbase only | - | 1 | 1 | Energy Shield. Provides defence against energy based weapons. | |
Multi Turrets Lv2 MT:2 | Laser | Weapon | Starbase only | - | 2 | 1 | A more powerful light projectile weapon than standard issue starship turrets. | |
Multi Turrets Lv3 MT:3 | Laser | Weapon | Starbase only | - | 3 | 2 | A more powerful light projectile weapon than standard issue starship turrets. | |
Multi Turrets Lv4 MT:4 | Laser | Weapon | Starbase only | - | 4 | 3 | A more powerful light projectile weapon than standard issue starship turrets. | |
Multi Turrets Lv5 MT:5 | Laser | Weapon | Starbase only | - | 5 | 3 | A more powerful light projectile weapon than standard issue starship turrets. | |
Multi Turrets Lv6 MT:6 | Laser | Weapon | Starbase only | - | 6 | 4 | A more powerful light projectile weapon than standard issue starship turrets. | |
Multi Turrets Lv7 MT:7 | Laser | Weapon | Starbase only | - | 7 | 5 | A more powerful light projectile weapon than standard issue starship turrets. | |
Multi Turrets Lv8 MT:8 | Laser | Weapon | Starbase only | - | 8 | 5 | A more powerful light projectile weapon than standard issue starship turrets. | |
Multi Turrets Lv9 MT:9 | Laser | Weapon | Starbase only | - | 9 | 6 | A more powerful light projectile weapon than standard issue starship turrets. | |
Large Reactor Lv2 LRE:2 | Reactor | Support | Starbase only | - | 2 | 1 | A large reactor, typically used to power Starbases. | |
Large Reactor Lv3 LRE:3 | Reactor | Support | Starbase only | - | 3 | 2 | A large reactor, typically used to power Starbases. | |
Large Reactor Lv4 LRE:4 | Reactor | Support | Starbase only | - | 4 | 2 | A large reactor, typically used to power Starbases. | |
Large Reactor Lv5 LRE:5 | Reactor | Support | Starbase only | - | 5 | 3 | A large reactor, typically used to power Starbases. | |
Large Reactor Lv6 LRE:6 | Reactor | Support | Starbase only | - | 6 | 3 | A large reactor, typically used to power Starbases. | |
Large Reactor Lv7 LRE:7 | Reactor | Support | Starbase only | - | 7 | 4 | A large reactor, typically used to power Starbases. | |
Heavy Shield Generator Lv2 SHL:2 | Shield | Defence | Starbase only | - | 2 | 2 | Energy Shield. Provides defence against energy based weapons. | |
Heavy Shield Generator Lv3 SHL:3 | Shield | Defence | Starbase only | - | 3 | 2 | Energy Shield. Provides defence against energy based weapons. | |
Heavy Shield Generator Lv4 SHL:4 | Shield | Defence | Starbase only | - | 4 | 3 | Energy Shield. Provides defence against energy based weapons. | |
Heavy Shield Generator Lv5 SHL:5 | Shield | Defence | Starbase only | - | 5 | 4 | Energy Shield. Provides defence against energy based weapons. | |
Heavy Shield Generator Lv6 SHL:6 | Shield | Defence | Starbase only | - | 6 | 5 | Energy Shield. Provides defence against energy based weapons. | |
Loading Dock Lv2 DOC:2 | Supply | Resources | Starbase only | - | 2 | 1 | A Loading dock for the Starbase to support trading. Generates regular supply. | |
Loading Dock Lv3 DOC:3 | Supply | Resources | Starbase only | - | 3 | 2 | A Loading dock for the Starbase to support trading. Generates regular supply. | |
Loading Dock Lv4 DOC:4 | Supply | Resources | Starbase only | - | 4 | 2 | A Loading dock for the Starbase to support trading. Generates regular supply. | |
Loading Dock Lv5 DOC:5 | Supply | Resources | Starbase only | - | 5 | 3 | A Loading dock for the Starbase to support trading. Generates regular supply. | |
Loading Dock Lv6 DOC:6 | Supply | Resources | Starbase only | - | 6 | 3 | A Loading dock for the Starbase to support trading. Generates regular supply. | |
Loading Dock Lv7 DOC:7 | Supply | Resources | Starbase only | - | 7 | 4 | A Loading dock for the Starbase to support trading. Generates regular supply. | |
Starfleet Headquarters Lv4 HQ:4 | Council | Support | Starbase only | - | 4 | 3 | Spend your day having meetings here. Recruit councillor crews from factional leaders. | |
Starfleet Headquarters Lv5 HQ:5 | Council | Support | Starbase only | - | 5 | 4 | Spend your day having meetings here. Recruit councillor crews from factional leaders. | |
Large Engine Lv2 ENG:2 | Engine | Defence | Starbase only | - | 2 | 1 | Propulsion Engine. Increases missile dodge chance when powered. | |
Large Engine Lv3 ENG:3 | Engine | Defence | Starbase only | - | 3 | 2 | Propulsion Engine. Increases missile dodge chance when powered. | |
Large Engine Lv4 ENG:4 | Engine | Defence | Starbase only | - | 4 | 3 | Propulsion Engine. Increases missile dodge chance when powered. | |
Large Engine Lv5 ENG:5 | Engine | Defence | Starbase only | - | 5 | 4 | Propulsion Engine. Increases missile dodge chance when powered. | |
Large Engine Lv6 ENG:6 | Engine | Defence | Starbase only | - | 6 | 5 | Propulsion Engine. Increases missile dodge chance when powered. | |
Large Engine Lv7 ENG:7 | Engine | Defence | Starbase only | - | 7 | 5 | Propulsion Engine. Increases missile dodge chance when powered. | |
Gatling Laser Lv2 GLZ:2 | Laser | Weapon | Starbase only | - | 2 | 3 | The most popular and reliable Starbase defensive weapon. | |
Gatling Laser Lv3 GLZ:3 | Laser | Weapon | Starbase only | - | 3 | 4 | The most popular and reliable Starbase defensive weapon. | |
Gatling Laser Lv4 GLZ:4 | Laser | Weapon | Starbase only | - | 4 | 4 | The most popular and reliable Starbase defensive weapon. | |
Gatling Laser Lv5 GLZ:5 | Laser | Weapon | Starbase only | - | 5 | 5 | The most popular and reliable Starbase defensive weapon. | |
Gatling Laser Lv6 GLZ:6 | Laser | Weapon | Starbase only | - | 6 | 5 | The most popular and reliable Starbase defensive weapon. | |
Starbux Printer Lv2 PRI:2 | Printer | Resources | Starbase only | - | 2 | 3 | Issued by the Reserve Bank. This amazing device can slowly manufacture Starbux! | |
Starbux Printer Lv3 PRI:3 | Printer | Resources | Starbase only | - | 3 | 4 | Issued by the Reserve Bank. This amazing device can slowly manufacture Starbux! | |
Starbux Printer Lv4 PRI:4 | Printer | Resources | Starbase only | - | 4 | 5 | Issued by the Reserve Bank. This amazing device can slowly manufacture Starbux! | |
Large Reactor Lv8 LRE:8 | Reactor | Support | Starbase only | - | 8 | 5 | A large reactor, typically used to power Starbases. | |
Large Reactor Lv9 LRE:9 | Reactor | Support | Starbase only | - | 9 | 5 | A large reactor, typically used to power Starbases. | |
Missile Array Lv2 MA:2 | Missile | Weapon | Starbase only | - | 2 | 2 | Manufacture and launch projectile missiles. Effective vs Shields. | |
Missile Array Lv3 MA:3 | Missile | Weapon | Starbase only | - | 3 | 3 | Manufacture and launch projectile missiles. Effective vs Shields. | |
Missile Array Lv4 MA:4 | Missile | Weapon | Starbase only | - | 4 | 3 | Manufacture and launch projectile missiles. Effective vs Shields. | |
Missile Array Lv5 MA:5 | Missile | Weapon | Starbase only | - | 5 | 4 | Manufacture and launch projectile missiles. Effective vs Shields. | |
Missile Array Lv6 MA:6 | Missile | Weapon | Starbase only | - | 6 | 4 | Manufacture and launch projectile missiles. Effective vs Shields. | |
Missile Array Lv7 MA:7 | Missile | Weapon | Starbase only | - | 7 | 5 | Manufacture and launch projectile missiles. Effective vs Shields. | |
Loading Dock Lv8 DOC:8 | Supply | Resources | Starbase only | - | 8 | 4 | A Loading dock for the Starbase to support trading. Generates regular supply. | |
Loading Dock Lv9 DOC:9 | Supply | Resources | Starbase only | - | 9 | 5 | A Loading dock for the Starbase to support trading. Generates regular supply. | |
Cruise Missile Launcher Lv2 CML:2 | StationMissile | Weapon | Starbase only | - | 2 | 1 | Fires long range ballistic missiles. A pivotal offensive room for space stations. | |
Cruise Missile Launcher Lv3 CML:3 | StationMissile | Weapon | Starbase only | - | 3 | 2 | Fires long range ballistic missiles. A pivotal offensive room for space stations. | |
Cruise Missile Launcher Lv4 CML:4 | StationMissile | Weapon | Starbase only | - | 4 | 3 | Fires long range ballistic missiles. A pivotal offensive room for space stations. | |
Cruise Missile Launcher Lv5 CML:5 | StationMissile | Weapon | Starbase only | - | 5 | 4 | Fires long range ballistic missiles. A pivotal offensive room for space stations. | |
Cruise Missile Launcher Lv6 CML:6 | StationMissile | Weapon | Starbase only | - | 6 | 5 | Fires long range ballistic missiles. A pivotal offensive room for space stations. | |
Robotics Bay Lv1 Rob:1 | Android | Defence | Starbase only | - | 1 | 4 | A large scale robotics bay. Commonly seen in larger Starbases. | |
Vault Lv1 VAL:1 | Storage | Resources | Starbase only | - | 1 | 4 | A place to keep all the fleet equipment safe. Also serves as a shelter during nuclear fallout. | |
Vault Lv2 VAL:2 | Storage | Resources | Starbase only | - | 2 | 4 | A place to keep all the fleet equipment safe. Also serves as a shelter during nuclear fallout. | |
Vault Lv3 VAL:3 | Storage | Resources | Starbase only | - | 3 | 5 | A place to keep all the fleet equipment safe. Also serves as a shelter during nuclear fallout. | |
Vault Lv4 VAL:4 | Storage | Resources | Starbase only | - | 4 | 6 | A place to keep all the fleet equipment safe. Also serves as a shelter during nuclear fallout. | |
Vault Lv5 VAL:5 | Storage | Resources | Starbase only | - | 5 | 7 | A place to keep all the fleet equipment safe. Also serves as a shelter during nuclear fallout. | |
Missile Array Lv8 MA:8 | Missile | Weapon | Starbase only | - | 8 | 6 | Manufacture and launch projectile missiles. Effective vs Shields. | |
Missile Array Lv9 MA:9 | Missile | Weapon | Starbase only | - | 9 | 7 | Manufacture and launch projectile missiles. Effective vs Shields. | |
Missile Array Lv10 MA:10 | Missile | Weapon | Starbase only | - | 10 | 8 | Manufacture and launch projectile missiles. Effective vs Shields. | |
Warehouse Lv6 WH:6 | Storage | Resources | Ships + starbase | - | 6 | 8 | Extensive storage space for items, equipment, and modules. | |
Warehouse Lv7 WH:7 | Storage | Resources | Ships + starbase | - | 7 | 9 | Extensive storage space for items, equipment, and modules. | |
Warehouse Lv8 WH:8 | Storage | Resources | Ships + starbase | - | 8 | 10 | Extensive storage space for items, equipment, and modules. | |
Warehouse Lv9 WH:9 | Storage | Resources | Ships + starbase | - | 9 | 11 | Extensive storage space for items, equipment, and modules. | |
Starport Lv1 STA:1 | Carrier | Weapon | Starbase only | - | 1 | 6 | Allows construction and launch of support vessels. | |
Starport Lv2 STA:2 | Carrier | Weapon | Starbase only | - | 2 | 6 | Allows construction and launch of support vessels. | |
Starport Lv3 STA:3 | Carrier | Weapon | Starbase only | - | 3 | 7 | Allows construction and launch of support vessels. | |
Starport Lv4 STA:4 | Carrier | Weapon | Starbase only | - | 4 | 7 | Allows construction and launch of support vessels. | |
Zakian Cryopod Base Lv1 CP:1 | Bedroom | Support | Starbase only | YES | 1 | 1 | A Cryopod developed by the Zakian Starfleet. Increases maximum crew by 1. | |
Apocalypse Missile Array Lv1 AMA:1 | Missile | Weapon | Starbase only | - | 1 | 7 | A heavy weapons system found on advanced Starbases. | |
KS Multi Missile Launcher Lv1 MML:1 | Missile | Weapon | Ships only | YES | 1 | 1 | Unique missile launcher. | |
Auxiliary Missile Launcher Lv1 AML:1 | Missile | Weapon | Ships only | YES | 1 | 1 | Unique missile launcher. | |
Car Garage Lv1 CAR:1 | Bedroom | Support | Ships only | YES | 1 | 1 | Not very useful in space; at least the seats are comfy. Increases maximum crew count by 1. | |
Zaki Dragon Gym Base Lv1 Gym:1 | Training | Support | Starbase only | YES | 1 | 2 | Limited edition fitness facility from Zaki Dragon industries. June 18 Tournament. | |
Backup Capacitor Lv1 BC:1 | Reactor | Support | Starbase only | - | 1 | 3 | Provides limited additional supply of power. Typically found on larger starbases. | |
Backup Capacitor Lv2 BC:2 | Reactor | Support | Starbase only | - | 2 | 5 | Provides limited additional supply of power. Typically found on larger starbases. | |
Backup Capacitor Lv3 BC:3 | Reactor | Support | Starbase only | - | 3 | 7 | Provides limited additional supply of power. Typically found on larger starbases. | |
Zakian Cryopod Lv1 CP:1 | Bedroom | Support | Ships only | YES | 1 | 1 | A Cryopod developed by the Zakian Starfleet. Increases maximum crew by 1. | |
Cryopod Lv1 CP:1 | Bedroom | Support | Ships only | YES | 1 | 1 | Copied from Zakian designs, The Kirkspace cryopod is every bit as uncomfortable as its predecessors. Increases maximum crew count by 1. | |
Visiri Mechbay Lv1 VM:1 | Android | Defence | Ships only | YES | 1 | 7 | Visiri Prototype Mechbay. | |
Kias Phaser Base Lv1 KP:1 | Laser | Weapon | Starbase only | YES | 1 | 1 | Condensed energy weapon. Fires three energy bolts in quick succession. | |
Cloak Generator Lv1 CG:1 | Stealth | Defence | Ships only | - | 1 | 10 | Generates a cloak field around the ship. Rendering enemy weapons targeting systems useless for the duration of the cloak. Your weapons will also hold firing until the cloak field dissipates. | |
Kias Phaser Lv1 KP:1 | Laser | Weapon | Ships only | YES | 1 | 1 | A limited edition condensed energy weapon from the Kias Elite. Fires three energy bolts in quick succession. | |
K Blaster Lv1 KB:1 | Laser | Weapon | Ships only | YES | 1 | 1 | Condensed energy weapon. Fires three energy bolts in quick succession. | |
Lift Lv13 | Lift | Support | Ships + starbase | - | 13 | 11 | Turbofan lift. Provides vertical room access. | |
Lift Lv14 | Lift | Support | Ships + starbase | - | 14 | 11 | Turbofan lift. Provides vertical room access. | |
Toilet Lv1 WC:1 | Medical | Support | Ships only | YES | 1 | 1 | Health Department recommends every starship gets one for proper sanitation. | |
Bio Recycling Lv1 BIO:1 | Recycling | Resources | Ships only | - | 1 | 9 | Biochemistry Recycling Facility. Converts dead corpses into gas or blends living crew into useful items. | |
Radar Lv2 RA:2 | Radar | Defence | Ships + starbase | - | 2 | 9 | Enables faster descrambling of cloaked ships. | |
Radar Lv3 RA:3 | Radar | Defence | Ships + starbase | - | 3 | 10 | Enables faster descrambling of cloaked ships. | |
Cloak Generator Lv2 CG:2 | Stealth | Defence | Ships only | - | 2 | 10 | Generates a cloak field around the ship. Rendering enemy weapons targeting systems useless for the duration of the cloak. Your weapons will also hold firing until the cloak field dissipates. | |
Cloak Generator Lv3 CG:3 | Stealth | Defence | Ships only | - | 3 | 11 | Generates a cloak field around the ship. Rendering enemy weapons targeting systems useless for the duration of the cloak. Your weapons will also hold firing until the cloak field dissipates. | |
Cloak Generator Lv4 CG:4 | Stealth | Defence | Ships only | - | 4 | 11 | Generates a cloak field around the ship. Rendering enemy weapons targeting systems useless for the duration of the cloak. Your weapons will also hold firing until the cloak field dissipates. | |
Radar Lv4 RA:4 | Radar | Defence | Ships + starbase | - | 4 | 10 | Enables faster descrambling of cloaked ships. | |
Fusion Reactor Lv9 FRE:9 | Reactor | Support | Ships + starbase | - | 9 | 11 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Fusion Reactor Lv10 FRE:10 | Reactor | Support | Ships + starbase | - | 10 | 11 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Workshop Lv2 WOR:2 | Storage | Resources | Ships only | YES | 2 | 8 | Beautiful things are created in humble spaces. | |
Teleport Lv9 TLP:9 | Teleport | Weapon | Ships + starbase | - | 9 | 11 | Enables crew to be teleported to nearby planets and vessels. | |
Mineral Mining Laser Lv15 MLZ:15 | Laser | Weapon | Ships only | - | 15 | 11 | Multi-purpose mining laser with limited offensive capacity. | |
Ion Cannon Lv3 ION:3 | Cannon | Weapon | Ships + starbase | - | 3 | 11 | A slow yet powerful charge weapon. Causes devastating damage to target. | |
Small Gas Trap Lv1 | Security | Defence | Ships only | YES | 1 | 3 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Radar Lv5 RA:5 | Radar | Defence | Ships + starbase | - | 5 | 11 | Enables faster descrambling of cloaked ships. | |
Zaki Dragon Gym Lv9 Gym:9 | Training | Support | Ships only | YES | 9 | 2 | Limited edition fitness facility from Zaki Dragon industries. June 18 Tournament. | |
Galaxy Gym Lv9 Gym:9 | Training | Support | Ships only | YES | 9 | 2 | Because you are too good for a normal gym. | |
Medium Weapons Platform Lv0 MWP:0 | None | Weapon | Ships + starbase | - | 0 | 8 | An empty weapons platform. Can be upgraded into different weapon types. | |
Railgun Lv1 RG:1 | Laser | Weapon | Ships + starbase | - | 1 | 8 | A powerful projectile gun that's capable of penetrating armor. Works by charging matter to hypersonic speeds. | |
Laser Blaster Lv1 LB:1 | Laser | Weapon | Ships + starbase | - | 1 | 8 | High-powered tactical laser designed for combat situations. | |
Photon Disruptor Lv1 PD:1 | Laser | Weapon | Ships + starbase | - | 1 | 8 | A particle weapon designed to take down shield defenses and temporarily disable enemy systems. | |
Bio Recycling Lv2 BIO:2 | Recycling | Resources | Ships only | - | 2 | 9 | Biochemistry Recycling Facility. Converts dead corpses into gas or blends living crew into useful items. | |
Bio Recycling Lv3 BIO:3 | Recycling | Resources | Ships only | - | 3 | 10 | Biochemistry Recycling Facility. Converts dead corpses into gas or blends living crew into useful items. | |
Bio Recycling Lv4 BIO:4 | Recycling | Resources | Ships only | - | 4 | 10 | Biochemistry Recycling Facility. Converts dead corpses into gas or blends living crew into useful items. | |
Bio Recycling Lv5 BIO:5 | Recycling | Resources | Ships only | - | 5 | 11 | Biochemistry Recycling Facility. Converts dead corpses into gas or blends living crew into useful items. | |
Laser Blaster Lv2 LB:2 | Laser | Weapon | Ships + starbase | - | 2 | 9 | High-powered tactical laser designed for combat situations. | |
Laser Blaster Lv3 LB:3 | Laser | Weapon | Ships + starbase | - | 3 | 10 | High-powered tactical laser designed for combat situations. | |
Laser Blaster Lv4 LB:4 | Laser | Weapon | Ships + starbase | - | 4 | 11 | High-powered tactical laser designed for combat situations. | |
Laser Blaster Lv5 LB:5 | Laser | Weapon | Ships + starbase | - | 5 | 11 | High-powered tactical laser designed for combat situations. | |
Railgun Lv2 RG:2 | Laser | Weapon | Ships + starbase | - | 2 | 9 | A powerful projectile gun that's capable of penetrating armor. Works by charging matter to hypersonic speeds. | |
Railgun Lv3 RG:3 | Laser | Weapon | Ships + starbase | - | 3 | 10 | A powerful projectile gun that's capable of penetrating armor. Works by charging matter to hypersonic speeds. | |
Railgun Lv4 RG:4 | Laser | Weapon | Ships + starbase | - | 4 | 11 | A powerful projectile gun that's capable of penetrating armor. Works by charging matter to hypersonic speeds. | |
Railgun Lv5 RG:5 | Laser | Weapon | Ships + starbase | - | 5 | 11 | A powerful projectile gun that's capable of penetrating armor. Works by charging matter to hypersonic speeds. | |
Photon Disruptor Lv2 PD:2 | Laser | Weapon | Ships + starbase | - | 2 | 9 | A particle weapon designed to take down shield defenses and temporarily disable enemy systems. | |
Photon Disruptor Lv3 PD:3 | Laser | Weapon | Ships + starbase | - | 3 | 10 | A particle weapon designed to take down shield defenses and temporarily disable enemy systems. | |
Photon Disruptor Lv4 PD:4 | Laser | Weapon | Ships + starbase | - | 4 | 11 | A particle weapon designed to take down shield defenses and temporarily disable enemy systems. | |
Photon Disruptor Lv5 PD:5 | Laser | Weapon | Ships + starbase | - | 5 | 11 | A particle weapon designed to take down shield defenses and temporarily disable enemy systems. | |
Shield Battery Lv1 SB:1 | Shield | Defence | Ships + starbase | - | 1 | 9 | Auxiliary shield battery to help restore shields faster in battle. | |
Shield Battery Lv2 SB:2 | Shield | Defence | Ships + starbase | - | 2 | 9 | Auxiliary shield battery to help restore shields faster in battle. | |
Shield Battery Lv3 SB:3 | Shield | Defence | Ships + starbase | - | 3 | 9 | Auxiliary shield battery to help restore shields faster in battle. | |
Shield Battery Lv4 SB:4 | Shield | Defence | Ships + starbase | - | 4 | 10 | Auxiliary shield battery to help restore shields faster in battle. | |
Shield Battery Lv5 SB:5 | Shield | Defence | Ships + starbase | - | 5 | 10 | Auxiliary shield battery to help restore shields faster in battle. | |
Shield Battery Lv6 SB:6 | Shield | Defence | Ships + starbase | - | 6 | 11 | Auxiliary shield battery to help restore shields faster in battle. | |
Shield Battery Lv7 SB:7 | Shield | Defence | Ships + starbase | - | 7 | 11 | Auxiliary shield battery to help restore shields faster in battle. | |
Zaki Tentacle Garden Base Lv1 ZTG:1 | Security | Defence | Starbase only | YES | 1 | 1 | This room contains of a rare tentacle creature discovered by Zaki military and was repurposed to repel enemy boarders. | |
Disintegrator Gate Lv1 DG:1 | Security | Defence | Ships only | YES | 1 | 1 | Like electro-shock therapy? Zap enemy boarders with this security room! | |
Zaki Tentacle Garden Lv1 DG:1 | Security | Defence | Ships only | YES | 1 | 1 | This room contains of a rare tentacle creature discovered by Zaki military and was repurposed to repel enemy boarders. | |
Captain's Quarters Lv0 CAP:0 | Bedroom | Support | Ships only | YES | 0 | 1 | Silky smooth sheets and scented candles, as befits a captain. Increases maximum crew count by 1. | |
Destroyed Bedroom Lv1 BED:1 | Bedroom | Support | Ships only | YES | 1 | 1 | Unsuitable for anyone that needs to breathe. Increases maximum crew count by 1. | |
Destroyed Small Reactor Lv1 REA:1 | Reactor | Support | Ships only | YES | 1 | 1 | Limited power source for basic ship. | |
Small Weapons Platform Lv0 SWP:0 | None | Weapon | Ships + starbase | - | 0 | 5 | An empty weapons platform. Can be upgraded into different weapon types. | |
Minigun Lv1 MG:1 | Laser | Weapon | Ships + starbase | - | 1 | 5 | Want a good old-fashioned bullet-storm? This is the weapon for you! | |
Minigun Lv2 MG:2 | Laser | Weapon | Ships + starbase | - | 2 | 6 | Want a good old-fashioned bullet-storm? This is the weapon for you! | |
Minigun Lv3 MG:3 | Laser | Weapon | Ships + starbase | - | 3 | 7 | Want a good old-fashioned bullet-storm? This is the weapon for you! | |
Minigun Lv4 MG:4 | Laser | Weapon | Ships + starbase | - | 4 | 8 | Want a good old-fashioned bullet-storm? This is the weapon for you! | |
Minigun Lv5 MG:5 | Laser | Weapon | Ships + starbase | - | 5 | 9 | Want a good old-fashioned bullet-storm? This is the weapon for you! | |
Minigun Lv6 MG:6 | Laser | Weapon | Ships + starbase | - | 6 | 10 | Want a good old-fashioned bullet-storm? This is the weapon for you! | |
Minigun Lv7 MG:7 | Laser | Weapon | Ships + starbase | - | 7 | 11 | Want a good old-fashioned bullet-storm? This is the weapon for you! | |
Photon Phaser Lv1 PP:1 | Laser | Weapon | Ships + starbase | - | 1 | 5 | Those pesky shields getting in the way of victory? Worry no more with this special shield buster weapon. | |
Photon Phaser Lv2 PP:2 | Laser | Weapon | Ships + starbase | - | 2 | 6 | Those pesky shields getting in the way of victory? Worry no more with this special shield buster weapon. | |
Photon Phaser Lv3 PP:3 | Laser | Weapon | Ships + starbase | - | 3 | 7 | Those pesky shields getting in the way of victory? Worry no more with this special shield buster weapon. | |
Photon Phaser Lv4 PP:4 | Laser | Weapon | Ships + starbase | - | 4 | 8 | Those pesky shields getting in the way of victory? Worry no more with this special shield buster weapon. | |
Photon Phaser Lv5 PP:5 | Laser | Weapon | Ships + starbase | - | 5 | 9 | Those pesky shields getting in the way of victory? Worry no more with this special shield buster weapon. | |
Photon Phaser Lv6 PP:6 | Laser | Weapon | Ships + starbase | - | 6 | 10 | Those pesky shields getting in the way of victory? Worry no more with this special shield buster weapon. | |
Photon Phaser Lv7 PP:7 | Laser | Weapon | Ships + starbase | - | 7 | 11 | Those pesky shields getting in the way of victory? Worry no more with this special shield buster weapon. | |
Captain's Quarters Lv1 CAP:1 | Bedroom | Support | Ships only | YES | 1 | 1 | Silky smooth sheets and scented candles, as befits a captain. Increases maximum crew count by 1. | |
Love Quarters Lv1 CAP:1 | Bedroom | Support | Ships only | YES | 1 | 1 | Kit out your quarters for a romantic rendezvous. No sleepovers though, there's only one toothbrush. Increases maximum crew count by 1. | |
HYDRA龍 Council Lv5 FLE:5 | Council | Defence | Ships only | - | 5 | 10 | Join a Starfleet. Send crew on expeditions and dominate the galaxy together. | |
Flower Gardens Lv1 FG:1 | Medical | Support | Ships only | YES | 1 | 1 | A stroll through the beautiful flower gardens can rejuvenate the mind, body, and smell glands. | |
Zongzi Factory Lv1 ZF:1 | Android | Defence | Ships only | YES | 1 | 1 | A hybrid of kitchen and factory, designed to mass produce rice dumpling shaped droids. And here you thought you've seen it all. Does not produce other droids. | |
Remodeled EMP Cannon Lv3 EMP:3 | Cannon | Weapon | Ships + starbase | - | 3 | 11 | A remodeled version of the standard EMP Cannon. Designed to disrupt enemy electronics systems. Also inflicts considerable hull damage. | |
HYDRA Workshop Base Lv1 WOR:1 | Storage | Resources | Starbase only | YES | 1 | 1 | Beautiful things are created in humble spaces. | |
HYDRA Workshop Lv1 WOR:1 | Storage | Resources | Ships only | YES | 1 | 1 | An ideal place for clandestine meetings on world domination. | |
Serious Workshop Lv1 WOR:1 | Storage | Resources | Ships only | YES | 1 | 1 | Serious storage workshop for serious people who seriously want to win. | |
Pool Lv9 GYM:9 | Training | Support | Ships only | - | 9 | 9 | Training feels so much easier at the pool! | |
Olympics Pool Lv9 GYM:9 | Training | Support | Ships only | YES | 9 | 2 | Because you are too good for a normal pool. | |
Velvet Sanctuary Lv1 CAP:1 | Bedroom | Support | Ships only | YES | 1 | 1 | A secret spot for star-crossed lovers. Tragically, it's not really big enough for two. Increases maximum crew count by 1. | |
Mineral Mining Laser - Soda Edition Lv13 MLZ:13 | Laser | Weapon | Ships only | - | 13 | 10 | A drunk HYDRA龍 technician accidentally spilled a can of SavySoda fluids while building the charging crystal component of this Mining Laser. | |
Mineral Mining Laser - Soda Edition Lv14 MLZ:14 | Laser | Weapon | Ships only | - | 14 | 11 | A drunk HYDRA龍 technician accidentally spilled a can of SavySoda fluids while building the charging crystal component of this Mining Laser. | |
Mineral Mining Laser - Soda Edition Lv15 MLZ:15 | Laser | Weapon | Ships only | - | 15 | 11 | A drunk HYDRA龍 technician accidentally spilled a can of SavySoda fluids while building the charging crystal component of this Mining Laser. | |
Lunar College Lv9 LCO:9 | Training | Support | Ships only | YES | 9 | 2 | An elite academy that expounds on the teachings of the Moon Sages. | |
Ghostly Factory Lv1 GF:1 | Android | Defence | Ships only | YES | 1 | 1 | Hubble Bubble Holo-Trouble. Ghostly droids to freeze your bubble. | |
Graveyard Lv1 GRA:1 | Bedroom | Support | Ships only | YES | 1 | 1 | Anybody hoping for eternal rest is going to be sorely disappointed. Increases maximum crew count by 1. | |
Graveyard Lv1 GRA:S | Bedroom | Support | Ships only | YES | 1 | 1 | Anybody hoping for eternal rest is going to be sorely disappointed. Increases maximum crew count by 1. | |
Launch Pad Lv1 LP:1 | Carrier | Weapon | Ships only | - | 1 | 6 | Allows construction and launch of Launch Pad Fighters. | |
Wheel Gym Lv9 GYM:9 | Training | Support | Ships only | - | 9 | 9 | A Wheel-y good way to work out! | |
Hydra Venomizer Lv7 IR:7 | Laser | Weapon | Ships only | - | 7 | 11 | A top secret bioweapon, developed by Hydra scientists to directly attack enemy crews. They have been asked nicely not to use it by most major governments. | |
Sterilizer Lv7 IR:7 | Laser | Weapon | Ships only | - | 7 | 11 | Harness your ships cleaning products to wipe away any signs of organic matter, and leave the enemy ship sparkling clean and crewless. | |
Beacon of Radiance Lv1 | Armor | Defence | Ships + starbase | YES | 1 | 1 | This shining torch serves as a rallying beacon, gathering those willing to stand tall against tyranny and oppression. | |
Danger Beacon Lv1 | Armor | Defence | Ships + starbase | YES | 1 | 1 | A sigil reserved for the strongest and most ruthless of captains, it spells doom for all who gaze upon it. | |
Healing Pod Lv7 MD:7 | Medical | Support | Ships + starbase | - | 7 | 11 | Sometimes there's just no time for shiny, white surfaces and pretty nurses. | |
Hydra Pod Lv7 MD:7 | Medical | Support | Ships + starbase | - | 7 | 11 | Offers free flu shots in winter, and heals crew during combat. Requires power to operate. | |
Superlaser Lv1 SPL:1 | Superweapon | Superweapon | Ships only | - | 1 | 12 | The pinnacle laser tech weaponry developed by the Federation navy. It is capable of dealing serious damage across entire bodies of ships. | |
Big Flying Rocket Launcher Lv1 BFR:1 | Superweapon | Superweapon | Ships only | - | 1 | 12 | Outlawed and banned across all civilized space, this black market weapon has a large enough a payload to destroy entire sections of capital ships in one hit. | |
Hwacha Artillery Launcher Lv1 HAL:1 | Superweapon | Superweapon | Ships only | - | 1 | 12 | A devastating Qtarian weapon designed to mass launch swarms of remote-controlled explosive drones at enemy targets. | |
Android Studio Lv11 AS:11 | Android | Defence | Ships + starbase | - | 11 | 12 | A workshop to build and deploy androids. | |
Anti Craft Laser Lv8 AA:8 | AntiCraft | Defence | Ships + starbase | - | 8 | 12 | Effective anti-craft defence system. Automatic targeting and firing when powered. | |
EMP Cannon Lv4 EMP:4 | Cannon | Weapon | Ships + starbase | - | 4 | 12 | The EMP Cannon developed by Federation Labs. Designed to disrupt enemy electronics systems. Also inflicts considerable hull damage. | |
Remodeled EMP Cannon Lv4 EMP:4 | Cannon | Weapon | Ships + starbase | - | 4 | 12 | A remodeled version of the standard EMP Cannon. Designed to disrupt enemy electronics systems. Also inflicts considerable hull damage. | |
Ion Cannon Lv4 ION:4 | Cannon | Weapon | Ships + starbase | - | 4 | 12 | A slow yet powerful charge weapon. Causes devastating damage to target. | |
Hangar Lv10 HAN:10 | Carrier | Weapon | Ships only | - | 10 | 12 | Allows construction and launch of support vessels. | |
Engine Lv11 ENG:11 | Engine | Defence | Ships only | - | 11 | 12 | Propulsion Engine. Increases missile dodge chance when powered. | |
Gas Collector Lv13 Gas:13 | Gas | Resources | Ships only | - | 13 | 10 | Generates radioactive gas from interstellar energy waves. | |
Bolter Lv14 BT:14 | Laser | Weapon | Ships + starbase | - | 14 | 12 | Light projectile weapon. A standard weapon found on many frigates. | |
Laser Blaster Lv6 LB:6 | Laser | Weapon | Ships + starbase | - | 6 | 12 | High-powered tactical laser designed for combat situations. | |
Mineral Mining Laser Lv16 MLZ:16 | Laser | Weapon | Ships only | - | 16 | 12 | Multi-purpose mining laser with limited offensive capacity. | |
Mineral Mining Laser - Soda Edition Lv16 MLZ:16 | Laser | Weapon | Ships only | - | 16 | 12 | A drunk HYDRA龍 technician accidentally spilled a can of SavySoda fluids while building the charging crystal component of this Mining Laser. | |
Minigun Lv8 MG:8 | Laser | Weapon | Ships + starbase | - | 8 | 12 | Want a good old-fashioned bullet-storm? This is the weapon for you! | |
Photon Disruptor Lv6 PD:6 | Laser | Weapon | Ships + starbase | - | 6 | 12 | A particle weapon designed to take down shield defenses and temporarily disable enemy systems. | |
Photon Phaser Lv8 PP:8 | Laser | Weapon | Ships + starbase | - | 8 | 12 | Those pesky shields getting in the way of victory? Worry no more with this special shield buster weapon. | |
Plasma Discharger Lv10 PLA:10 | Laser | Weapon | Ships + starbase | - | 10 | 12 | Shoots powerful plasma bolts. Requires gas for use. | |
Lift Lv15 | Lift | Support | Ships + starbase | - | 15 | 12 | Turbofan lift. Provides vertical room access. | |
Railgun Lv6 RG:6 | Laser | Weapon | Ships + starbase | - | 6 | 12 | A powerful projectile gun that's capable of penetrating armor. Works by charging matter to hypersonic speeds. | |
Sterilizer Lv8 IR:8 | Laser | Weapon | Ships only | - | 8 | 12 | Harness your ships cleaning products to wipe away any signs of organic matter, and leave the enemy ship sparkling clean and crewless. | |
Healing Pod Lv8 MD:8 | Medical | Support | Ships + starbase | - | 8 | 12 | Sometimes there's just no time for shiny, white surfaces and pretty nurses. | |
Hydra Pod Lv8 MD:8 | Medical | Support | Ships + starbase | - | 8 | 12 | Offers free flu shots in winter, and heals crew during combat. Requires power to operate. | |
Med Bay Lv8 MD:8 | Medical | Support | Ships + starbase | - | 8 | 12 | Offers free flu shots in winter, and heals crew during combat. Requires power to operate. | |
Mineral Miner Lv13 MIN:13 | Mineral | Resources | Ships only | - | 13 | 9 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Missile Launcher Lv15 MSL:15 | Missile | Weapon | Ships + starbase | - | 15 | 12 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Radar Lv6 RA:6 | Radar | Defence | Ships + starbase | - | 6 | 12 | Enables faster descrambling of cloaked ships. | |
Shield Battery Lv8 SB:8 | Shield | Defence | Ships + starbase | - | 8 | 12 | Auxiliary shield battery to help restore shields faster in battle. | |
Shield Generator Lv15 SHL:15 | Shield | Defence | Ships only | - | 15 | 12 | Energy Shield. Provides defence against energy based weapons. | |
Gas Storage Lv14 GST:14 | Storage | Resources | Ships only | - | 14 | 12 | Increases gas storage capacity | |
Mineral Storage Lv14 MST:14 | Storage | Resources | Ships only | - | 14 | 12 | Increased mineral storage | |
Teleport Lv10 TLP:10 | Teleport | Weapon | Ships + starbase | - | 10 | 12 | Enables crew to be teleported to nearby planets and vessels. | |
Security Gate Lv9 | Security | Defence | Ships + starbase | - | 9 | 10 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Armor Lv13 | Armor | Defence | Ships + starbase | - | 13 | 12 | Reduces system damage of adjacent rooms | |
Laboratory Lv11 LAB:11 | Research | Support | Ships + starbase | - | 11 | 12 | The ship science facility. Allows study of unknown technologies and artifacts. | |
HYDRA龍 Laboratory Lv10 LAB:10 | Research | Support | Ships + starbase | - | 10 | 11 | A notable disdain for human rights gives Hydra a keen edge in the development of military technology. | |
Genetic Laboratory Lv10 LAB:10 | Research | Support | Ships + starbase | - | 10 | 11 | It turns out you can do a lot more science if you ignore that little voice inside that tells you if things are right or wrong. | |
HYDRA龍 Laboratory Lv11 LAB:11 | Research | Support | Ships + starbase | - | 11 | 12 | A notable disdain for human rights gives Hydra a keen edge in the development of military technology. | |
Genetic Laboratory Lv11 LAB:11 | Research | Support | Ships + starbase | - | 11 | 12 | It turns out you can do a lot more science if you ignore that little voice inside that tells you if things are right or wrong. | |
Small Reactor Lv7 REA:7 | Reactor | Support | Ships + starbase | - | 7 | 5 | Limited power source for basic ship. | |
Fusion Reactor Lv11 FRE:11 | Reactor | Support | Ships + starbase | - | 11 | 12 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Warehouse Lv10 WH:10 | Storage | Resources | Ships + starbase | - | 10 | 12 | Extensive storage space for items, equipment, and modules. | |
Cloak Generator Lv5 CG:5 | Stealth | Defence | Ships only | - | 5 | 12 | Generates a cloak field around the ship. Rendering enemy weapons targeting systems useless for the duration of the cloak. Your weapons will also hold firing until the cloak field dissipates. | |
Bridge Lv12 BRD:12 | Bridge | Support | Ships only | - | 12 | 11 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Power Capacitor Lv1 | Reactor | Support | Ships only | - | 1 | 10 | Additional power support. | |
Warp Drive Lv11 ENG:11 | Engine | Defence | Ships only | - | 11 | 12 | Latest Warp Drive Engine Technology. Increases missile dodge chance when powered. | |
Galactic Bolter Lv14 BT:14 | Laser | Weapon | Ships + starbase | - | 14 | 12 | A light projectile weapon developed to outfit long-range combat vessels travelling the Galaxy. | |
Warp EMP Cannon Lv4 EMP:4 | Cannon | Weapon | Ships + starbase | - | 4 | 12 | This fearsome weapon uses Warp technology to disable enemy systems. | |
Cosmic Bridge Lv12 BRD:12 | Bridge | Support | Ships only | - | 12 | 11 | An awe inspiring holographic galaxy fills the bridge, immersing the crew in their surrounds. Also allows a vessel improved chance at escaping from Battles. | |
Galactic Ion Cannon Lv4 ION:4 | Cannon | Weapon | Ships + starbase | - | 4 | 12 | Warp-variant ionic charge cannon. Causes devastating damage to its target. | |
Galaxy Blaster Lv6 GB:6 | Laser | Weapon | Ships only | - | 6 | 12 | High-powered tactical laser designed for combat situations. | |
HYDRA龍 Engine Lv11 ENG:11 | Engine | Defence | Ships only | - | 11 | 12 | Propulsion Engine. Increases missile dodge chance when powered. | |
Hydra Venomizer Lv8 IR:8 | Laser | Weapon | Ships only | - | 8 | 12 | A top secret bioweapon, developed by Hydra scientists to directly attack enemy crews. They have been asked nicely not to use it by most major governments. | |
Gas Mining Laser Lv9 MLZ:9 | Laser | Weapon | Ships only | - | 9 | 7 | Multi-purpose mining laser with limited offensive capacity. | |
Gas Mining Laser Lv10 MLZ:10 | Laser | Weapon | Ships only | - | 10 | 8 | Multi-purpose mining laser with limited offensive capacity. | |
Gas Mining Laser Lv11 MLZ:11 | Laser | Weapon | Ships only | - | 11 | 9 | Multi-purpose mining laser with limited offensive capacity. | |
Gas Mining Laser Lv12 MLZ:12 | Laser | Weapon | Ships only | - | 12 | 10 | Multi-purpose mining laser with limited offensive capacity. | |
Gas Mining Laser Lv13 MLZ:13 | Laser | Weapon | Ships only | - | 13 | 10 | Multi-purpose mining laser with limited offensive capacity. | |
Gas Mining Laser Lv14 MLZ:14 | Laser | Weapon | Ships only | - | 14 | 11 | Multi-purpose mining laser with limited offensive capacity. | |
Gas Mining Laser Lv15 MLZ:15 | Laser | Weapon | Ships only | - | 15 | 11 | Multi-purpose mining laser with limited offensive capacity. | |
Gas Mining Laser Lv16 MLZ:16 | Laser | Weapon | Ships only | - | 16 | 12 | Multi-purpose mining laser with limited offensive capacity. | |
Power Capacitor Lv2 | Reactor | Support | Ships only | - | 2 | 12 | Additional power support. | |
Colored Power Capacitor Lv2 | Reactor | Support | Ships only | - | 2 | 12 | Additional power support. | |
Spin Gym Lv9 GYM:9 | Training | Support | Ships only | - | 9 | 9 | Just as effective as a normal gym. But more fun! | |
Hydrascale Armor Lv13 | Armor | Defence | Ships + starbase | - | 13 | 12 | Reduces system damage of adjacent rooms | |
Radiant Scale Armor Lv13 | Armor | Defence | Ships + starbase | - | 13 | 12 | Reduces system damage of adjacent rooms | |
Hydra Mineral Vault Lv14 HMV:14 | Storage | Resources | Ships only | - | 14 | 12 | A treasure vault fit for a Draconic space traveler. | |
Automated Mineral Vendor Lv14 AMV:14 | Storage | Resources | Ships only | - | 14 | 12 | A treasure vault fit for a Draconic space traveler. | |
Irradiator Lv7 IR:7 | Laser | Weapon | Ships + starbase | - | 7 | 11 | The latest advancements on directed-energy weapon tech allows you to melt enemy personnel in a matter of seconds. | |
Irradiator Lv8 IR:8 | Laser | Weapon | Ships + starbase | - | 8 | 12 | The latest advancements on directed-energy weapon tech allows you to melt enemy personnel in a matter of seconds. | |
Galaxy Gate Lv10 TLP:10 | Teleport | Weapon | Ships + starbase | - | 10 | 12 | Enables crew to be teleported to nearby planets and vessels. | |
Hydragate Lv10 TLP:10 | Teleport | Weapon | Ships + starbase | - | 10 | 12 | Enables crew to be teleported to nearby planets and vessels. | |
Coal Factory Lv11 CF:11 | Reactor | Support | Ships + starbase | - | 11 | 12 | Best thing about coal power in space is that it won't contribute to global warming! | |
2020 Gilded Crown Beacon Lv1 | Armor | Defence | Ships + starbase | - | 1 | 1 | 2020 December Tournament Commemorative Beacon. | |
2020 Gilded Beacon Lv1 | Armor | Defence | Ships + starbase | - | 1 | 1 | 2020 December Tournament Commemorative Beacon. | |
2020 Silver Crown Beacon Lv1 | Armor | Defence | Ships + starbase | - | 1 | 1 | 2020 December Tournament Commemorative Beacon. | |
2020 Silver Beacon Lv1 | Armor | Defence | Ships + starbase | - | 1 | 1 | 2020 December Tournament Commemorative Beacon. | |
Firework Missile Launcher Lv15 MSL:15 | Missile | Weapon | Ships + starbase | - | 15 | 12 | KABOOM! Fireworks! Manufacture and launch projectile missiles. Effective vs Shields. | |
Security Gate Lv10 | Security | Defence | Ships + starbase | - | 10 | 12 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Small Gas Trap Lv2 | Security | Defence | Ships only | YES | 2 | 5 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Hydradar Lv6 RA:6 | Radar | Defence | Ships + starbase | - | 6 | 12 | The ideal spyware for evil masterminds. Enables faster descrambling of cloaked ships. | |
Subspace Radar Lv6 RA:6 | Radar | Defence | Ships + starbase | - | 6 | 12 | Enables faster descrambling of cloaked ships. | |
Defense Platform Lv0 DP:0 | None | Defence | Ships only | - | 0 | 10 | An empty anti-craft defense platform. Can be upgraded into different anti-craft types. | |
Avenger Defense System Lv1 AV:1 | AntiCraft | Defence | Ships only | - | 1 | 10 | A power missile defence system designed in taking down heavily armored crafts. | |
Avenger Defense System Lv2 AV:2 | AntiCraft | Defence | Ships only | - | 2 | 11 | A power missile defence system designed in taking down heavily armored crafts. | |
Avenger Defense System Lv3 AV:3 | AntiCraft | Defence | Ships only | - | 3 | 12 | A power missile defence system designed in taking down heavily armored crafts. | |
Seeker Defense System Lv1 SD:1 | AntiCraft | Defence | Ships only | - | 1 | 10 | Cutting-edge missile systems designed to take out small craft at extreme range. | |
Seeker Defense System Lv2 SD:2 | AntiCraft | Defence | Ships only | - | 2 | 11 | Cutting-edge missile systems designed to take out small craft at extreme range. | |
Seeker Defense System Lv3 SD:3 | AntiCraft | Defence | Ships only | - | 3 | 12 | Cutting-edge missile systems designed to take out small craft at extreme range. | |
Chromatic Hologram Projector Lv5 CG:5 | Stealth | Defence | Ships only | - | 5 | 12 | Projects a holographic field around the ship. Rendering enemy weapons targeting systems useless for the duration of the cloak. Your weapons will also hold firing until the holo-field dissipates. | |
Hologram Projector Lv5 CG:5 | Stealth | Defence | Ships only | - | 5 | 12 | Projects a holographic field around the ship. Rendering enemy weapons targeting systems useless for the duration of the cloak. Your weapons will also hold firing until the holo-field dissipates. | |
Destroyed Bedroom Lv2 BED:2 | Bedroom | Support | Ships only | YES | 2 | 1 | Unsuitable for anyone that needs to breathe. Increases maximum crew count by 2. | |
Destroyed Bedroom Lv3 BED:3 | Bedroom | Support | Ships only | YES | 3 | 1 | Unsuitable for anyone that needs to breathe. Increases maximum crew count by 3. | |
Destroyed Bedroom Lv4 BED:4 | Bedroom | Support | Ships only | YES | 4 | 1 | Unsuitable for anyone that needs to breathe. Increases maximum crew count by 4. | |
Destroyed Bedroom Lv5 BED:5 | Bedroom | Support | Ships only | YES | 5 | 1 | Unsuitable for anyone that needs to breathe. Increases maximum crew count by 5. | |
Destroyed Small Reactor Lv2 REA:2 | Reactor | Support | Ships only | YES | 2 | 1 | Limited power source for basic ship. | |
Destroyed Small Reactor Lv3 REA:3 | Reactor | Support | Ships only | YES | 3 | 1 | Limited power source for basic ship. | |
Destroyed Small Reactor Lv4 REA:4 | Reactor | Support | Ships only | YES | 4 | 1 | Limited power source for basic ship. | |
Destroyed Small Reactor Lv5 REA:5 | Reactor | Support | Ships only | YES | 5 | 1 | Limited power source for basic ship. | |
Destroyed Small Reactor Lv6 REA:6 | Reactor | Support | Ships only | YES | 6 | 1 | Limited power source for basic ship. | |
Destroyed Small Reactor Lv7 REA:7 | Reactor | Support | Ships only | YES | 7 | 1 | Limited power source for basic ship. | |
Egg Machine Lv5 BIO:5 | Recycling | Resources | Ships only | - | 5 | 11 | This brightly colored machine distributes DNA sequences in happy egg-shaped surprises! Converts dead corpses into gas or blends living crew into useful items. | |
Hydra Brood Clutch Lv14 GST:14 | Storage | Resources | Ships only | - | 14 | 12 | A primordial alien hatchery. Increases gas storage capacity. | |
Experimental Gas Storage Lv14 GST:14 | Storage | Resources | Ships only | - | 14 | 12 | A 'secure' depot for alien gases. Increases gas storage capacity. | |
Nitrogen Helio-Cannon Lv10 PLA:10 | Laser | Weapon | Ships + starbase | - | 10 | 12 | Retrofit your Level 10 Plasma Discharger. Shoots powerful plasma bolts. Requires gas for use. | |
Hydragen Helio-Cannon Lv10 PLA:10 | Laser | Weapon | Ships + starbase | - | 10 | 12 | Retrofit your Level 10 Plasma Discharger for a rare, Draconic design. Shoots powerful plasma bolts. Requires gas for use. | |
Hawking Power Core Lv7 REA:7 | Reactor | Support | Ships + starbase | - | 7 | 5 | Retrofit your Level 7 Small Reactor for a rare future-tech design. Limited power source for basic ship. | |
Dragonheart Reactor Core Lv7 REA:7 | Reactor | Support | Ships + starbase | - | 7 | 5 | Retrofit your Level 7 Small Reactor for a rare, Draconic design. Limited power source for basic ship. | |
Solar Panel Armor Lv13 | Armor | Defence | Ships + starbase | - | 13 | 12 | Reduces system damage of adjacent rooms | |
Infected Shield Generator Lv15 SHL:15 | Shield | Defence | Ships only | - | 15 | 12 | Energy Shield. Provides defence against energy based weapons. | |
Infected Hangar Lv10 HAN:10 | Carrier | Weapon | Ships only | - | 10 | 12 | Allows construction and launch of support vessels. | |
Infected Engine Lv11 ENG:11 | Engine | Defence | Ships only | - | 11 | 12 | Propulsion Engine. Increases missile dodge chance when powered. | |
Repurposed Orbital Defender Lv4 ION:4 | Cannon | Weapon | Ships + starbase | - | 4 | 12 | ROD-231 Edition. A slow yet powerful charge weapon. Causes devastating damage to target. | |
TALON Twin Defender Lv4 ION:4 | Cannon | Weapon | Ships + starbase | - | 4 | 12 | TTD-219 Prototype. A slow yet powerful charge weapon. Causes devastating damage to target. | |
Hull (1HP) Lv1 | Hull | Defence | Ships only | YES | 1 | 1 | Increases ship max hp. | |
Hull (2HP) Lv2 | Hull | Defence | Ships only | YES | 2 | 1 | Increases ship max hp. | |
Hull (5HP) Lv3 | Hull | Defence | Ships only | YES | 3 | 1 | Increases ship max hp. | |
Hull (10HP) Lv4 | Hull | Defence | Ships only | YES | 4 | 1 | Increases ship max hp. | |
Hull (25HP) Lv5 | Hull | Defence | Ships only | YES | 5 | 1 | Increases ship max hp. | |
Coolant Plant Lv11 FRE:11 | Reactor | Support | Ships + starbase | - | 11 | 12 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Autonomic Ventilator Lv11 FRE:11 | Reactor | Support | Ships + starbase | - | 11 | 12 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Dynamic Android Studio Lv11 AS:11 | Android | Defence | Ships + starbase | - | 11 | 12 | A workshop to build and deploy androids. | |
Parasite Studio Lv11 AS:11 | Android | Defence | Ships + starbase | - | 11 | 12 | A workshop to build and deploy androids. | |
Sludge Pipes Lv1 | Corridor | Support | Ships + starbase | - | 1 | 1 | Pipeway connecting rooms for ship servicing, allowing crew to travel between connected rooms. Beware of the Ooze!. | |
Nuclear Fission Engine Lv11 ENG:11 | Engine | Defence | Ships only | - | 11 | 12 | Propulsion Engine. Increases missile dodge chance when powered. | |
2021 Gilded Crown Beacon Lv1 | Armor | Defence | Ships + starbase | - | 1 | 1 | 2021 December Tournament Commemorative Beacon. | |
2021 Gilded Beacon Lv1 | Armor | Defence | Ships + starbase | - | 1 | 1 | 2021 December Tournament Commemorative Beacon. | |
2021 Silver Crown Beacon Lv1 | Armor | Defence | Ships + starbase | - | 1 | 1 | 2021 December Tournament Commemorative Beacon. | |
2021 Silver Beacon Lv1 | Armor | Defence | Ships + starbase | - | 1 | 1 | 2021 December Tournament Commemorative Beacon. | |
2021 Bronze Crown Beacon Lv1 | Armor | Defence | Ships + starbase | - | 1 | 1 | 2021 December Tournament Commemorative Beacon. | |
2021 Bronze Beacon Lv1 | Armor | Defence | Ships + starbase | - | 1 | 1 | 2021 December Tournament Commemorative Beacon. | |
Quarantine Room Lv5 BED:5 | Bedroom | Support | Ships only | - | 5 | 9 | Communal crew quarters. Increases maximum crew count by 5. | |
Eggsamination Room Lv5 BED:5 | Bedroom | Support | Ships only | - | 5 | 9 | Communal crew quarters. Increases maximum crew count by 5. | |
Trash Compactor Lv10 | Security | Defence | Ships + starbase | - | 10 | 12 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Instant Killer Lv1 IK:1 | Laser | Weapon | Ships only | YES | 1 | 1 | This is a test room for Devs. | |
Bridge Lv13 BRD:13 | Bridge | Support | Ships only | - | 13 | 12 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Mineral Mining Laser Lv17 MLZ:17 | Laser | Weapon | Ships only | - | 17 | 13 | Multi-purpose mining laser with limited offensive capacity. | |
Gas Mining Laser Lv17 MLZ:17 | Laser | Weapon | Ships only | - | 17 | 13 | Multi-purpose mining laser with limited offensive capacity. | |
Mineral Miner Lv14 MIN:14 | Mineral | Resources | Ships only | - | 14 | 10 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Mineral Miner Lv15 MIN:15 | Mineral | Resources | Ships only | - | 15 | 11 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Gas Collector Lv14 Gas:14 | Gas | Resources | Ships only | - | 14 | 11 | Generates radioactive gas from interstellar energy waves. | |
Gas Collector Lv15 Gas:15 | Gas | Resources | Ships only | - | 15 | 12 | Generates radioactive gas from interstellar energy waves. | |
Warehouse Lv11 WH:11 | Storage | Resources | Ships + starbase | - | 11 | 12 | Extensive storage space for items, equipment, and modules. | |
Security Gate Lv11 | Security | Defence | Ships + starbase | - | 11 | 13 | A defensive security gate to prevent enemies from passing through your ship. Requires power to operate. | |
Cloak Generator Lv6 CG:6 | Stealth | Defence | Ships only | - | 6 | 13 | Generates a cloak field around the ship. Rendering enemy weapons targeting systems useless for the duration of the cloak. Your weapons will also hold firing until the cloak field dissipates. | |
Fusion Reactor Lv12 FRE:12 | Reactor | Support | Ships + starbase | - | 12 | 13 | Powerful reactor unit. Takes more hull space and requires gas to function. | |
Holo Dojo Lv9 GYM:9 | Training | Support | Ships only | YES | 9 | 2 | Because you are too good for a normal gym. | |
War Room Lv9 GYM:9 | Training | Support | Ships only | YES | 9 | 2 | Because you are too good for a normal gym. | |
Workshop Lv3 WOR:3 | Storage | Resources | Ships only | YES | 3 | 13 | Beautiful things are created in humble spaces. | |
Armor Lv14 | Armor | Defence | Ships + starbase | - | 14 | 12 | Reduces system damage of adjacent rooms | |
Galactic Council Lv5 FLE:5 | Council | Defence | Ships only | - | 5 | 10 | Retrofit your Fleet Council for a Galactic Council Design! Requires Max Level Fleet Council Room. | |
Hydra Diplomacy Office Lv5 FLE:5 | Council | Defence | Ships only | - | 5 | 10 | Retrofit your Fleet Council to handle Hydra's tributes! Requires Max Level Fleet Council Room. | |
Gray Launch Pad Lv1 LP:1 | Carrier | Weapon | Ships only | YES | 1 | 6 | Allows construction and deployment of Gray Saucer swarms, the frontline forces of a Gray invasion fleet. | |
Drone Hangar Lv1 DH:1 | Carrier | Weapon | Ships only | - | 1 | 10 | Allows construction and launch of specialized drone crafts. | |
Drone Hangar Lv2 DH:2 | Carrier | Weapon | Ships only | - | 2 | 10 | Allows construction and launch of specialized drone crafts. | |
Drone Hangar Lv3 DH:3 | Carrier | Weapon | Ships only | - | 3 | 11 | Allows construction and launch of specialized drone crafts. | |
Drone Hangar Lv4 DH:4 | Carrier | Weapon | Ships only | - | 4 | 12 | Allows construction and launch of specialized drone crafts. | |
Decoy Drone Bay Lv1 DB:1 | Carrier | Weapon | Ships only | - | 1 | 8 | Allows construction and launch of unmanned decoy crafts to confuse enemy defenses. | |
Rocket Artillery Launcher Lv1 RAL:1 | Missile | Weapon | Ships only | - | 1 | 7 | Launcher that fires a barrage of rockets at a slight spread. | |
Rocket Artillery Launcher Lv2 RAL:2 | Missile | Weapon | Ships only | - | 2 | 9 | Launcher that fires a barrage of rockets at a slight spread. | |
Rocket Artillery Launcher Lv3 RAL:3 | Missile | Weapon | Ships only | - | 3 | 11 | Launcher that fires a barrage of rockets at a slight spread. | |
Rocket Artillery Launcher Lv4 RAL:4 | Missile | Weapon | Ships only | - | 4 | 12 | Launcher that fires a barrage of rockets at a slight spread. | |
Decoy Drone Bay Lv2 DB:2 | Carrier | Weapon | Ships only | - | 2 | 9 | Allows construction and launch of unmanned decoy crafts to confuse enemy defenses. | |
Decoy Drone Bay Lv3 DB:3 | Carrier | Weapon | Ships only | - | 3 | 11 | Allows construction and launch of unmanned decoy crafts to confuse enemy defenses. | |
Decoy Drone Bay Lv4 DB:4 | Carrier | Weapon | Ships only | - | 4 | 12 | Allows construction and launch of unmanned decoy crafts to confuse enemy defenses. | |
Guardian Defense System Lv1 GDS:1 | AntiCraft | Defence | Ships only | - | 1 | 8 | This specialized point defense system is designed to efficiently take out multiple enemy light crafts. | |
Guardian Defense System Lv2 GDS:2 | AntiCraft | Defence | Ships only | - | 2 | 10 | This specialized point defense system is designed to efficiently take out multiple enemy light crafts. | |
Guardian Defense System Lv3 GDS:3 | AntiCraft | Defence | Ships only | - | 3 | 12 | This specialized point defense system is designed to efficiently take out multiple enemy light crafts. | |
Mass Teleporter Lv1 MTLP:1 | Teleport | Weapon | Ships only | - | 1 | 12 | Advanced teleportation technology allows for warp transportation of multiple bodies to their destinations. | |
Reisen Drone Launcher Lv1 RDL:1 | Superweapon | Superweapon | Starbase only | - | 1 | 8 | This autonomous drone launcher pays homage to warriors of ancient times that strives to achieve victory at all costs. | |
Shield Capacitor Lv1 SHC:1 | Shield | Defence | Ships + starbase | - | 1 | 12 | Increases the maximum capacity of your ship's shield charges by a significant margin, but is utterly incapable of restoring them. | |
Shield Overcharger Lv1 SHO:1 | Shield | Defence | Ships + starbase | - | 1 | 12 | Supercharged shield reactor that can take shields past their capacity limits at the cost of higher cooldown times. | |
Torpedo Launcher Lv1 TPL:1 | Missile | Weapon | Ships only | - | 1 | 12 | Manufacture and launch heavy torpedos. Effective at bypassing enemy Shields. | |
Cruise Missile Launcher Lv7 CML:7 | StationMissile | Weapon | Starbase only | - | 7 | 8 | Fires long range ballistic missiles. A pivotal offensive room for space stations. | |
Starfleet Headquarters Lv6 HQ:6 | Council | Support | Starbase only | - | 6 | 6 | Spend your day having meetings here. Recruit councillor crews from factional leaders. | |
Starfleet Headquarters Lv7 HQ:7 | Council | Support | Starbase only | - | 7 | 8 | Spend your day having meetings here. Recruit councillor crews from factional leaders. | |
Multi Turrets Lv10 MT:10 | Laser | Weapon | Starbase only | - | 10 | 8 | A more powerful light projectile weapon than standard issue starship turrets. | |
Starbux Printer Lv5 PRI:5 | Printer | Resources | Starbase only | - | 5 | 7 | Issued by the Reserve Bank. This amazing device can slowly manufacture Starbux! | |
Starbux Printer Lv6 PRI:6 | Printer | Resources | Starbase only | - | 6 | 8 | Issued by the Reserve Bank. This amazing device can slowly manufacture Starbux! | |
Large Reactor Lv10 LRE:10 | Reactor | Support | Starbase only | - | 10 | 7 | A large reactor, typically used to power Starbases. | |
Large Engine Lv8 ENG:8 | Engine | Defence | Starbase only | - | 8 | 7 | Propulsion Engine. Increases missile dodge chance when powered. | |
Loading Dock Lv10 DOC:10 | Supply | Resources | Starbase only | - | 10 | 8 | A Loading dock for the Starbase to support trading. Generates regular supply. | |
Heavy Shield Generator Lv7 SHL:7 | Shield | Defence | Starbase only | - | 7 | 7 | Energy Shield. Provides defence against energy based weapons. | |
Gatling Laser Lv7 GLZ:7 | Laser | Weapon | Starbase only | - | 7 | 6 | The most popular and reliable Starbase defensive weapon. | |
Anti Craft Missiles Lv6 AM:6 | AntiCraft | Defence | Starbase only | - | 6 | 7 | Effective defence against enemy support craft. | |
Robotics Bay Lv2 Rob:2 | Android | Defence | Starbase only | - | 2 | 6 | A large scale robotics bay. Commonly seen in larger Starbases. | |
Robotics Bay Lv3 Rob:3 | Android | Defence | Starbase only | - | 3 | 8 | A large scale robotics bay. Commonly seen in larger Starbases. | |
Vault Lv6 VAL:6 | Storage | Resources | Starbase only | - | 6 | 8 | A place to keep all the fleet equipment safe. Also serves as a shelter during nuclear fallout. | |
Starport Lv5 STA:5 | Carrier | Weapon | Starbase only | - | 5 | 8 | Allows construction and launch of support vessels. | |
Backup Capacitor Lv4 BC:4 | Reactor | Support | Starbase only | - | 4 | 8 | Provides limited additional supply of power. Typically found on larger starbases. | |
Apocalypse Missile Array Lv2 AMA:2 | Missile | Weapon | Starbase only | - | 2 | 8 | A heavy weapons system found on advanced Starbases. | |
Heavy Shield Generator Lv8 SHL:8 | Shield | Defence | Starbase only | - | 8 | 8 | Energy Shield. Provides defence against energy based weapons. | |
Gatling Laser Lv8 GLZ:8 | Laser | Weapon | Starbase only | - | 8 | 7 | The most popular and reliable Starbase defensive weapon. | |
Gatling Laser Lv9 GLZ:9 | Laser | Weapon | Starbase only | - | 9 | 8 | The most popular and reliable Starbase defensive weapon. | |
Debris Harvestor Lv1 DbH:1 | Printer | Resources | Starbase only | - | 1 | 6 | Harvests nearby space debris to generate the following raw materials: Carbon Fragments, Iron Fragments, Void Particles. | |
Debris Harvestor Lv2 DbH:2 | Printer | Resources | Starbase only | - | 2 | 6 | Harvests nearby space debris to generate the following raw materials: Void Particles, Carbon, Scrap Iron, Silicon Fragments, Titanium Fragments | |
Debris Harvestor Lv3 DbH:3 | Printer | Resources | Starbase only | - | 3 | 7 | Harvests nearby space debris to generate the following raw materials: Void Particles, Carbon, Scrap Iron, Silicon, Titanium, Gold Fragments | |
Debris Harvestor Lv4 DbH:4 | Printer | Resources | Starbase only | - | 4 | 8 | Harvests nearby space debris to generate the following raw materials: Void Particles, Carbon, Scrap Iron, Silicon, Titanium, Gold | |
Poker Room Lv1 PKR:1 | Printer | Resources | Ships only | YES | 1 | 8 | Generates Starbux each day. The perfect place to leech off cash from unsuspecting crew members. House always wins! | |
Bolter Lv15 BT:15 | Laser | Weapon | Ships + starbase | - | 15 | 13 | Light projectile weapon. A standard weapon found on many frigates. | |
Shield Generator Lv16 SHL:16 | Shield | Defence | Ships only | - | 16 | 13 | Energy Shield. Provides defence against energy based weapons. | |
Bridge Lv14 BRD:14 | Bridge | Support | Ships only | - | 14 | 13 | Upgraded bridge systems allow a vessel improved chance at escaping from Battles. | |
Mineral Miner Lv16 MIN:16 | Mineral | Resources | Ships only | - | 16 | 13 | Mining facility. Automatically extracts raw minerals from passing asteroids. | |
Gas Collector Lv16 Gas:16 | Gas | Resources | Ships only | - | 16 | 13 | Generates radioactive gas from interstellar energy waves. | |
Mineral Storage Lv15 MST:15 | Storage | Resources | Ships only | - | 15 | 13 | Increased mineral storage | |
Gas Storage Lv15 GST:15 | Storage | Resources | Ships only | - | 15 | 13 | Increases gas storage capacity | |
Missile Launcher Lv16 MSL:16 | Missile | Weapon | Ships + starbase | - | 16 | 13 | Manufacture and launch projectile missiles. Effective at bypassing enemy Shields. | |
Plasma Discharger Lv11 PLA:11 | Laser | Weapon | Ships + starbase | - | 11 | 13 | Shoots powerful plasma bolts. Requires gas for use. | |
Power Capacitor Lv3 | Reactor | Support | Ships only | - | 3 | 13 | Additional power support. | |
Anti Craft Laser Lv9 AA:9 | AntiCraft | Defence | Ships + starbase | - | 9 | 13 | Effective anti-craft defence system. Automatic targeting and firing when powered. | |
Med Bay Lv9 MD:9 | Medical | Support | Ships + starbase | - | 9 | 13 | Offers free flu shots in winter, and heals crew during combat. Requires power to operate. | |
Radar Lv7 RA:7 | Radar | Defence | Ships + starbase | - | 7 | 13 | Enables faster descrambling of cloaked ships. | |
Ion Cannon Lv5 ION:5 | Cannon | Weapon | Ships + starbase | - | 5 | 13 | A slow yet powerful charge weapon. Causes devastating damage to target. | |
Warehouse Lv11 WH:11 | Storage | Resources | Ships + starbase | - | 11 | 13 | Extensive storage space for items, equipment, and modules. | |
EMP Cannon Lv5 EMP:5 | Cannon | Weapon | Ships + starbase | - | 5 | 13 | The EMP Cannon developed by Federation Labs. Designed to disrupt enemy electronics systems. Also inflicts considerable hull damage. | |
Laser Blaster Lv7 LB:7 | Laser | Weapon | Ships + starbase | - | 7 | 13 | High-powered tactical laser designed for combat situations. | |
Railgun Lv7 RG:7 | Laser | Weapon | Ships + starbase | - | 7 | 13 | A powerful projectile gun that's capable of penetrating armor. Works by charging matter to hypersonic speeds. | |
Photon Phaser Lv9 PP:9 | Laser | Weapon | Ships + starbase | - | 9 | 13 | Those pesky shields getting in the way of victory? Worry no more with this special shield buster weapon. | |
Photon Disruptor Lv7 PD:7 | Laser | Weapon | Ships + starbase | - | 7 | 13 | A particle weapon designed to take down shield defenses and temporarily disable enemy systems. | |
Minigun Lv9 MG:9 | Laser | Weapon | Ships + starbase | - | 9 | 13 | Want a good old-fashioned bullet-storm? This is the weapon for you! | |
Superlaser Lv2 SPL:2 | Superweapon | Superweapon | Ships only | - | 2 | 13 | The pinnacle laser tech weaponry developed by the Federation navy. It is capable of dealing serious damage across entire bodies of ships. | |
Hwacha Artillery Launcher Lv2 HAL:2 | Superweapon | Superweapon | Ships only | - | 2 | 13 | A devastating Qtarian weapon designed to mass launch swarms of remote-controlled explosive drones at enemy targets. | |
Big Flying Rocket Launcher Lv2 BFR:2 | Superweapon | Superweapon | Ships only | - | 2 | 13 | Outlawed and banned across all civilized space, this black market weapon has a large enough a payload to destroy entire sections of capital ships in one hit. | |
Avenger Defense System Lv4 AV:4 | AntiCraft | Defence | Ships only | - | 4 | 13 | A power missile defence system designed in taking down heavily armored crafts. | |
Seeker Defense System Lv4 SD:4 | AntiCraft | Defence | Ships only | - | 4 | 13 | Cutting-edge missile systems designed to take out small craft at extreme range. | |
Guardian Defense System Lv4 GDS:4 | AntiCraft | Defence | Ships only | - | 4 | 13 | This specialized point defense system is designed to efficiently take out multiple enemy light crafts. | |
Mass Teleporter Lv2 MTLP:2 | Teleport | Weapon | Ships only | - | 2 | 13 | Advanced teleportation technology allows for warp transportation of multiple bodies to their destinations. | |
Shield Battery Lv9 SB:9 | Shield | Defence | Ships + starbase | - | 9 | 13 | Auxiliary shield battery to help restore shields faster in battle. | |
Launch Pad Lv2 LP:2 | Carrier | Weapon | Ships only | - | 2 | 8 | Allows construction and launch of Launch Pad Fighters. | |
Irradiator Lv9 IR:9 | Laser | Weapon | Ships + starbase | - | 9 | 13 | The latest advancements on directed-energy weapon tech allows you to melt enemy personnel in a matter of seconds. | |
Fleet Council Lv6 FLE:6 | Council | Support | Ships only | - | 6 | 13 | Join a Starfleet. Send crew on expeditions and dominate the galaxy together. | |
Hangar Lv11 HAN:11 | Carrier | Weapon | Ships only | - | 11 | 13 | Allows construction and launch of support vessels. | |
Drone Hangar Lv5 DH:5 | Carrier | Weapon | Ships only | - | 5 | 13 | Allows construction and launch of specialized drone crafts. | |
Decoy Drone Bay Lv5 DB:5 | Carrier | Weapon | Ships only | - | 5 | 13 | Allows construction and launch of unmanned decoy crafts to confuse enemy defenses. | |
Auxiliary Booster Lv1 AB:1 | Booster | Support | Ships only | - | 1 | 13 | Dedicated AI technology and automation increases the efficiency of connected rooms. Place rooms around this one for increased reload speeds! | |
Teleport Interdictor Gate Lv1 | AntiTeleport | Defence | Ships only | - | 1 | 13 | Contains anti-teleport technology that redirects incoming teleports to this position. | |
Teleport Repulsor Lv1 TR:1 | AntiTeleport | Defence | Ships only | - | 1 | 13 | Capable of generating a repulsion field that redirects Teleporting Enemy Crew back to their Ship. | |
Auxiliary Booster Lv2 AB:2 | Booster | Support | Ships only | - | 2 | 13 | Dedicated AI technology and automation allows connected room functions to perform at an increased efficiency. Place rooms around this one for increased reload speeds! | |
Torpedo Launcher Lv2 TPL:2 | Missile | Weapon | Ships only | - | 2 | 13 | Manufacture and launch heavy torpedos. Effective at bypassing enemy Shields. | |
Shield Capacitor Lv2 SHC:2 | Shield | Defence | Ships + starbase | - | 2 | 13 | This submodule increases the maximum capacity of the ship's shield charges by a significant margin, but is utterly incapable of restoring them. | |
Shield Overcharger Lv2 SHO:2 | Shield | Defence | Ships + starbase | - | 2 | 13 | Supercharged shield reactor that can take shields past their capacity limits at the cost of higher cooldown times. | |
Teleport Interdictor Gate Lv2 | AntiTeleport | Defence | Ships only | - | 2 | 13 | Contains anti-teleport technology that redirects incoming teleports to its position. | |
Teleport Repulsor Lv2 TR:2 | AntiTeleport | Defence | Ships only | - | 2 | 13 | Capable of generating a repulsion field that negates an incoming teleport transit, redirecting it back to where it came from. | |
Bedroom Lv6 BED:6 | Bedroom | Support | Ships only | - | 6 | 13 | Communal crew quarters. Increases maximum crew count by 5. | |
Doomlaser Lv1 DOOM:1 | Superweapon | Superweapon | Ships only | YES | 1 | 12 | The pinnacle laser tech weaponry developed by the Federation navy. It is capable of dealing serious damage across entire bodies of ships. |