So what do you do when you don't know what crew to level? You write a data stripper to put all the crew details into your own database so you can rank them against each other of course!
The system is simple - it weights then adds up all the important stats for each job (so Weapon for gunners or hp+attack for boarders). Exact maths for each role are below, but once you calculate it all, you can then shows the "best" crew for each job. Now you know exactly what crew to target either via gas draw, bux draw or prestiging.
At first glance, some of the maths below will seem pretty weird. Why do some abilties get divided by 5, but others are multiplied by 10? This is all because that the ability stat means different things to different abilities. Best Gas ability in the game is 8, the best rush is 55 and Galactic Alchemist's Arson ability is 1,000. Obviously you can't compare the those numbers directly for different abilities (or even HP to Weapon etc) so all the weird *8 or /3 are me scaling each value so it's comparable and is "fair".
Assumptions: As stated on the main page, this is all setup for a gunship with a hint of teleporter. Some of the ranking assumptions go out the window if you use a wildly different strategy.
Special note: .... All of this is completely made up. This isn't based on some deep analysis of 10 million matches or a statistics model that's scientifically backed up. This is just me making shit up as I go along that seemed reasonable based on what I've read, or seen so far in-game. If any of it is stupidly wrong - please let me know so I can fix it!
Boarder Score = (HP * 20) + (Attack * 5) + (Ability Bonus)
Rush Score = (Ability * 10) + (HP * 2) + (highest of weapon/science * 3)
Anyone without the rush ability automatically gets 0.
Gunner Score = (Weapon * 15) + (HP * 2) + (Ability Bonus)
Science Score = (Science * 15) + (HP * 2) + (Ability Bonus)
Boarder Score = (HP * 25) + (Attack * 20) + (Walk Speed * 10) + (Repair * 5) + (highest of weapon or science * 2) + (Ability Bonus)
Repairer Score = (Repair * Repair * 20) + (HP * 10) + (Fire Resist) + (Walk speed * 30) + (Ability Bonus)