PSS Research

List of all research available at the lab in PSS. Filter on lab level required, price and more.

Sprite Name Description Required Lab Level Required Research Cost Research Time Used For Visability
Advanced EngineeringAllows up to 3 systems to be constructed simultaneously.1-150 bux5 second(s)Ships only-
Advanced Engineering Lv2Allows up to 4 systems to be constructed simultaneously.1

Advanced Engineering

450 bux10 second(s)Ships only-
Advanced Engineering Lv3Allows up to 5 systems to be constructed simultaneously.1

Advanced Engineering Lv2

1000 bux15 second(s)Ships only-
Advanced Starships TechnologyLeading starship architects are developing new starship hull designs.9-1500000 gas5 day(s)Ships only-
Advanced TrainingReduce character level up cost by 5 percent1-1500 gas2 hour(s)Ships only-
Advanced Training Lv2Reduce character level up cost by 10 percent1

Advanced Training

5000 gas3 hour(s)Ships only-
Advanced Training Lv3Reduce character level up cost by 15 percent3

Advanced Training Lv2

25000 gas12 hour(s)Ships only-
Advanced Training Lv4Reduce character level up cost by 20 percent5

Advanced Training Lv3

75000 gas1 day(s)Ships only-
Advanced Training Lv5Reduce character level up cost by 25 percent6

Advanced Training Lv4

250000 gas2 day(s)Ships only-
Advanced Training Lv6Reduce character level up cost by 30 percent7

Advanced Training Lv5

750000 gas5 day(s)Ships only-
Advanced Training Lv7Reduce character level up cost by 35 percent8

Advanced Training Lv6

1500000 gas12 day(s)Ships only-
Ammo RecyclingYour crew can train to automatically recycle up to 30% of craft and ammo from used shells during defence. 15% via rebuild and 15% in ammo vault.1-1000 gas30 minute(s)Ships + starbase-
Ammo Recycling IIYour crew can train to automatically recycle up to 50% of craft and ammo from used shells during defence. 25% via rebuild and 25% in ammo vault.2

Ammo Recycling

10000 gas4 hour(s)Ships + starbase-
Ammo Recycling IIIYour crew can train to automatically recycle up to 60% of craft and ammo from used shells during defence. 30% via rebuild and 30% in ammo vault.4

Ammo Recycling II

30000 gas8 hour(s)Ships + starbase-
Ammo Recycling IVYour crew can train to automatically recycle up to 80% of craft and ammo from used shells during defence. 40% via rebuild and 40% in ammo vault.6

Ammo Recycling III

225000 gas18 hour(s)Ships + starbase-
Ammo Recycling VYour crew can train to automatically recycle up to 90% of craft and ammo from used shells during defence. 45% via rebuild and 45% in ammo vault.8

Ammo Recycling IV

1000000 gas2 day(s)Ships + starbase-
Ammo Recycling VIYour crew can train to automatically recycle up to 100% of craft and ammo from used shells during defence. 50% via rebuild and 50% in ammo vault.10

Ammo Recycling V

2000000 gas2 day(s)Ships + starbase-
Armada For Galaxy BackersResearch to unlock Galaxy Armada ship99-100 gas30 second(s)Ships onlyHidden
Armada For Original BackersResearch to unlock Golden Armada ship99-100 gas30 second(s)Ships onlyHidden
Atomic DisassemblyA breakthrough in atomic scale technology now allows for the dismantling of equipment and tools into a new malleable resource.7-150 bux10 second(s)Ships only-
BeerAllow access to recruit better crew.1-2500 gas20 minute(s)Ships only-
BlizzardEngineering has figured out a way to outfit a torpedo with cryo technology, giving it the capability of flash freezing any crews on contact.11-2000000 gas5 day(s)Ships + starbase-
Blizzard Lv2Engineering has figured out a way to outfit a torpedo with cryo technology, giving it the capability of flash freezing any crews on contact.11

Blizzard

4000000 gas10 day(s)Ships + starbase-
Blizzard Lv3Engineering has figured out a way to outfit a torpedo with cryo technology, giving it the capability of flash freezing any crews on contact.11

Blizzard Lv2

5000000 gas14 day(s)Ships + starbase-
Boarder Droid IEngineers can develop a quick assault bot to board enemy ships.7-500000 gas1 day(s)Ships only-
Boarder Droid IIImproved Boarder Droids can cause additional damage and take extra hits.7

Boarder Droid I

650000 gas2 day(s)Ships only-
Boarder Droid IIIImproved Boarder Droids can cause additional damage and take extra hits.8

Boarder Droid II

1300000 gas3 day(s)Ships only-
Boarder Droid IVImproved Boarder Droids can cause additional damage and take extra hits.9

Boarder Droid III

2000000 gas4 day(s)Ships only-
Boarder Droid VImproved Boarder Droids can cause additional damage and take extra hits.10

Boarder Droid IV

2500000 gas5 day(s)Ships only-
Boarder Droid VIImproved Boarder Droids can cause additional damage and take extra hits.11

Boarder Droid V

3000000 gas6 day(s)Ships only-
Bombshell Lv2 CraftImproves the Bombshell's speed and firepower.9-700000 gas3 day(s)Ships only-
Bombshell Lv3 CraftImproves the Bombshell's speed and firepower.10

Bombshell Lv2 Craft

1000000 gas5 day(s)Ships only-
Bombshell Lv4 CraftImproves the Bombshell's speed and firepower.11

Bombshell Lv3 Craft

1500000 gas7 day(s)Ships only-
Boomer Lv2Increased explosive intensity to torpedo your enemies' hopes and dreams.11-2000000 gas10 day(s)Ships + starbase-
Boomer Lv3Increased explosive intensity to torpedo your enemies' hopes and dreams.11

Boomer Lv2

3000000 gas14 day(s)Ships + starbase-
Boost GaugeBreakthroughs in space-time technology have now allowed for short bursts of time-acceleration for specific tasks. Can only currently be used to speed up construction, training, and research times.99-10 bux20 second(s)Ships onlyHidden
Boost Gauge 2.0Breakthroughs in space-time technology have now allowed for short bursts of time-acceleration for specific tasks. Can only currently be used to speed up construction, training, and research times.99

Boost Gauge

100 bux20 second(s)Ships onlyHidden
Boost Gauge 3.0Breakthroughs in space-time technology have now allowed for short bursts of time-acceleration for specific tasks. Can only currently be used to speed up construction, training, and research times.99

Boost Gauge 2.0

300 bux20 second(s)Ships onlyHidden
Boost Gauge 4.0Breakthroughs in space-time technology have now allowed for short bursts of time-acceleration for specific tasks. Can only currently be used to speed up construction, training, and research times.99

Boost Gauge 3.0

600 bux20 second(s)Ships onlyHidden
Bulwark Lv2 CraftImproves the Bulwark's survivability.9-1500000 gas5 day(s)Ships only-
Bulwark Lv3 CraftImproves the Bulwark's survivability.11

Bulwark Lv2 Craft

2000000 gas10 day(s)Ships only-
Bulwark Lv4 CraftImproves the Bulwark's survivability.11

Bulwark Lv3 Craft

3000000 gas14 day(s)Ships only-
Catapult CraftEngineers have adapted the long range cruise missiles typically used on a starbase into a more compact and lightweight form capable of being carried into battle by small crafts.8-250000 gas5 day(s)Ships only-
Catapult Lv2 CraftImproved damage and survivability of the Catapult siege craft.9

Catapult Craft

750000 gas10 day(s)Ships only-
Catapult Lv3 CraftImproved damage and survivability of the Catapult siege craft.10

Catapult Lv2 Craft

2000000 gas14 day(s)Ships only-
Collector Bot 3KAre you tired of manually collecting resources? Introducing Collector Bot 3K! Automatically puts stuff in a nice box for you in the Bridge.2-75 bux5 second(s)Ships + starbase-
Corsair CraftOur engineers have worked hard to develop a corvette class vessel capable of launching EMP attacks.7-125000 gas1 day(s)Ships only-
Corsair Lv2 CraftOur engineers can improve the combat capability of our standard Corsairs with a range of upgrades.7

Corsair Craft

200000 gas2 day(s)Ships only-
Corsair Lv3 CraftOur engineers can improve the combat capability of our standard Corsairs with a range of upgrades.8

Corsair Lv2 Craft

250000 gas3 day(s)Ships only-
Corsair Lv4 CraftOur engineers can improve the combat capability of our standard Corsairs with a range of upgrades.8

Corsair Lv3 Craft

300000 gas4 day(s)Ships only-
Corsair Lv5 CraftOur engineers can improve the combat capability of our standard Corsairs with a range of upgrades.9

Corsair Lv4 Craft

500000 gas5 day(s)Ships only-
Corsair Lv6 CraftOur engineers can improve the combat capability of our standard Corsairs with a range of upgrades.9

Corsair Lv5 Craft

1000000 gas6 day(s)Ships only-
Corsair Lv7 CraftOur engineers can improve the combat capability of our standard Corsairs with a range of upgrades.10

Corsair Lv6 Craft

1500000 gas7 day(s)Ships only-
Corsair Lv8 CraftOur engineers can improve the combat capability of our standard Corsairs with a range of upgrades.10

Corsair Lv7 Craft

2000000 gas9 day(s)Ships only-
Corsair Lv9 CraftOur engineers can improve the combat capability of our standard Corsairs with a range of upgrades.11

Corsair Lv8 Craft

3000000 gas10 day(s)Ships only-
CRISPR Genome EditingGrants the ability to consume copies of Non-Special rarity crews to increase maximum training potential.3-25000 gas1 day(s)Ships only-
Day TraderGain access to pricing change, historical chart, and open interest information when trading on gBay Market.3

Intergalactic Commerce

150 bux10 second(s)Ships only-
Defence Droid IEngineers can develop a heavily armoured defensive droid to protect our ship.5-150000 gas1 day(s)Ships only-
Defence Droid IIEngineers can upgrade the armour and weapons systems on the defence droid.7

Defence Droid I

500000 gas2 day(s)Ships only-
Defence Droid IIIEngineers can upgrade the armour and weapons systems on the defence droid.8

Defence Droid II

1300000 gas3 day(s)Ships only-
Defence Droid IVEngineers can upgrade the armour and weapons systems on the defence droid.9

Defence Droid III

2000000 gas4 day(s)Ships only-
Defence Droid VEngineers can upgrade the armour and weapons systems on the defence droid.10

Defence Droid IV

2500000 gas5 day(s)Ships only-
Defence Droid VIEngineers can upgrade the armour and weapons systems on the defence droid.11

Defence Droid V

3000000 gas6 day(s)Ships only-
Defender Lv2 CraftAdvanced Defender schematics can be developed to increase Defender combat effectiveness.5-100000 gas2 day(s)Ships only-
Defender Lv3 CraftAdvanced Defender schematics can be developed to increase Defender combat effectiveness.6

Defender Lv2 Craft

150000 gas3 day(s)Ships only-
Defender Lv4 CraftAdvanced Defender schematics can be developed to increase Defender combat effectiveness.6

Defender Lv3 Craft

200000 gas4 day(s)Ships only-
Defender Lv5 CraftAdvanced Defender schematics can be developed to increase Defender combat effectiveness.7

Defender Lv4 Craft

250000 gas5 day(s)Ships only-
Defender Lv6 CraftAdvanced Defender schematics can be developed to increase Defender combat effectiveness.8

Defender Lv5 Craft

1000000 gas6 day(s)Ships only-
Defender Lv7 CraftAdvanced Defender schematics can be developed to increase Defender combat effectiveness.9

Defender Lv6 Craft

1500000 gas7 day(s)Ships only-
Defender Lv8 CraftAdvanced Defender schematics can be developed to increase Defender combat effectiveness.10

Defender Lv7 Craft

2000000 gas10 day(s)Ships only-
Defender Lv9 CraftAdvanced Defender schematics can be developed to increase Defender combat effectiveness.11

Defender Lv8 Craft

3000000 gas12 day(s)Ships only-
Education 101Improve academic facilities and materials to increase training yield.3-20000 gas1 day(s)Ships only-
Education 102Improve academic facilities and materials to increase training yield.4

Education 101

40000 gas2 day(s)Ships only-
Education 103Improve academic facilities and materials to increase training yield.5

Education 102

50000 gas3 day(s)Ships only-
Education 201Improve academic facilities and materials to increase training yield.7

Education 103

350000 gas4 day(s)Ships only-
Education 202Improve academic facilities and materials to increase training yield.8

Education 201

1000000 gas5 day(s)Ships only-
Education 203Improve academic facilities and materials to increase training yield.9

Education 202

1500000 gas7 day(s)Ships only-
EMP TechnologyOur scientists can research a way to deliver EMP payload in our projectile missiles.2-5000 gas12 hour(s)Ships only-
EMP Technology Lv2Our scientists can improve the effectiveness of EMP based weapons.3

EMP Technology

17500 gas18 hour(s)Ships only-
EMP Technology Lv3Our scientists can improve the effectiveness of EMP based weapons.4

EMP Technology Lv2

50000 gas1 day(s)Ships only-
EMP Technology Lv4Our scientists can improve the effectiveness of EMP based weapons.5

EMP Technology Lv3

150000 gas2 day(s)Ships only-
EMP Technology Lv5Our scientists can improve the effectiveness of EMP based weapons.6

EMP Technology Lv4

300000 gas3 day(s)Ships only-
EMP Technology Lv6Our scientists can improve the effectiveness of EMP based weapons.7

EMP Technology Lv5

750000 gas4 day(s)Ships only-
EMP Technology Lv7Our scientists can improve the effectiveness of EMP based weapons.11

EMP Technology Lv6

2000000 gas5 day(s)Ships only-
EMP Technology Lv8Our scientists can improve the effectiveness of EMP based weapons.11

EMP Technology Lv7

4000000 gas7 day(s)Ships only-
Firehawk CraftA new type of assault craft can be developed utilising latest developments in incendiary technology.6-125000 gas1 day(s)Ships only-
Firehawk Lv2 CraftImprove the combat effectiveness of the Firehawk.6

Firehawk Craft

200000 gas2 day(s)Ships only-
Firehawk Lv3 CraftImprove the combat effectiveness of the Firehawk.7

Firehawk Lv2 Craft

250000 gas3 day(s)Ships only-
Firehawk Lv4 CraftImprove the combat effectiveness of the Firehawk.7

Firehawk Lv3 Craft

300000 gas4 day(s)Ships only-
Firehawk Lv5 CraftImprove the combat effectiveness of the Firehawk.8

Firehawk Lv4 Craft

500000 gas5 day(s)Ships only-
Firehawk Lv6 CraftImprove the combat effectiveness of the Firehawk.9

Firehawk Lv5 Craft

1000000 gas6 day(s)Ships only-
Firehawk Lv7 CraftImprove the combat effectiveness of the Firehawk.10

Firehawk Lv6 Craft

1500000 gas7 day(s)Ships only-
Firehawk Lv8 CraftImprove the combat effectiveness of the Firehawk.10

Firehawk Lv7 Craft

2000000 gas10 day(s)Ships only-
Firehawk Lv9 CraftImprove the combat effectiveness of the Firehawk.11

Firehawk Lv8 Craft

3000000 gas12 day(s)Ships only-
Fitness 101As seen on TV. Magically improves effectiveness of all DIY training.2-7500 gas12 hour(s)Ships only-
Fitness 102Improves professional gym program efficiency.3

Fitness 101

20000 gas1 day(s)Ships only-
Fitness 103Improves military grade training efficiency.4

Fitness 102

40000 gas2 day(s)Ships only-
Fitness 201As seen on TV. Magically improves effectiveness of all DIY training.7

Fitness 103

600000 gas3 day(s)Ships only-
Fitness 202Further improves effectiveness of professional training programs.8

Fitness 201

1500000 gas5 day(s)Ships only-
Fitness 203Further improves effectiveness of military training programs.9

Fitness 202

2000000 gas7 day(s)Ships only-
Gas Extraction TechnologyCutting edge tech now allows your mining lasers to collect gas instead of minerals!5-100000 gas1 day(s)Ships onlyAlwaysShow
Impossible TechnologyImpossible Research99-100 gas30 second(s)Ships onlyHidden
Incendiary TechnologyPyro experts can design a new range of incendiary weapons using the latest space pyro technology.3-12500 gas12 hour(s)Ships + starbase-
Incendiary Technology Lv2Pyro experts can improve the flammability of our pyro weapons range4

Incendiary Technology

50000 gas18 hour(s)Ships + starbase-
Incendiary Technology Lv3Pyro experts can improve the flammability of our pyro weapons range5

Incendiary Technology Lv2

150000 gas1 day(s)Ships + starbase-
Incendiary Technology Lv4Pyro experts can improve the flammability of our pyro weapons range6

Incendiary Technology Lv3

300000 gas2 day(s)Ships + starbase-
Incendiary Technology Lv5Pyro experts can improve the flammability of our pyro weapons range7

Incendiary Technology Lv4

500000 gas3 day(s)Ships + starbase-
Incendiary Technology Lv6Pyro experts can improve the flammability of our pyro weapons range8

Incendiary Technology Lv5

1400000 gas4 day(s)Ships + starbase-
Incendiary Technology Lv7Pyro experts can improve the flammability of our pyro weapons range11

Incendiary Technology Lv6

2000000 gas5 day(s)Ships + starbase-
Incendiary Technology Lv8Pyro experts can improve the flammability of our pyro weapons range11

Incendiary Technology Lv7

3000000 gas7 day(s)Ships + starbase-
InfernoWhat's better than an explosion of fire? A bigger explosion of fire!11-2000000 gas5 day(s)Ships + starbase-
Inferno Lv2What's better than an explosion of fire? A bigger explosion of fire!11

Inferno

4000000 gas10 day(s)Ships + starbase-
Inferno Lv3What's better than an explosion of fire? A bigger explosion of fire!11

Inferno Lv2

5000000 gas14 day(s)Ships + starbase-
Interceptor Lv2 CraftOur engineers can upgrade our basic interceptors for increased firing rate and maneuverability.5-50000 gas1 day(s)Ships only-
Interceptor Lv3 CraftOur engineers can upgrade our basic interceptors for increased firing rate and maneuverability.6

Interceptor Lv2 Craft

100000 gas2 day(s)Ships only-
Interceptor Lv4 CraftOur engineers can upgrade our basic interceptors for increased firing rate and maneuverability.6

Interceptor Lv3 Craft

150000 gas3 day(s)Ships only-
Interceptor Lv5 CraftOur engineers can upgrade our basic interceptors for increased firing rate and maneuverability.7

Interceptor Lv4 Craft

200000 gas4 day(s)Ships only-
Interceptor Lv6 CraftOur engineers can upgrade our basic interceptors for increased firing rate and maneuverability.8

Interceptor Lv5 Craft

750000 gas5 day(s)Ships only-
Interceptor Lv7 CraftOur engineers can upgrade our basic interceptors for increased firing rate and maneuverability.9

Interceptor Lv6 Craft

1000000 gas6 day(s)Ships only-
Interceptor Lv8 CraftOur engineers can upgrade our basic interceptors for increased firing rate and maneuverability.10

Interceptor Lv7 Craft

1500000 gas7 day(s)Ships only-
Interceptor Lv9 CraftOur engineers can upgrade our basic interceptors for increased firing rate and maneuverability.11

Interceptor Lv8 Craft

2000000 gas8 day(s)Ships only-
Intergalactic CommerceGain access to gBay marketplace. Allows one listing. Subject to 20% gBay success fee.1-1500 gas3 hour(s)Ships only-
Intergalactic Commerce Lv2For real merchants. Allows two simultaneous listings on gBay. Subject to 20% gBay success fee.3

Intergalactic Commerce

30000 gas18 hour(s)Ships only-
Intergalactic Commerce Lv3For diamond entrepreneurs. Allows three simultaneous listings on gBay. Subject to 20% gBay success fee.5

Intergalactic Commerce Lv2

65000 gas3 day(s)Ships only-
Ion Charge Lv2Physicists can strengthen our Ion Core Capsules to hold additional charge.10-800000 gas5 day(s)Ships only-
Ion Charge Lv3Physicists can strengthen our Ion Core Capsules to hold additional charge.10

Ion Charge Lv2

1000000 gas10 day(s)Ships only-
Ion Charge Lv4Physicists can strengthen our Ion Core Capsules to hold additional charge.10

Ion Charge Lv3

1500000 gas12 day(s)Ships only-
Ion Charge Lv5Physicists can strengthen our Ion Core Capsules to hold additional charge.11

Ion Charge Lv4

3000000 gas14 day(s)Ships only-
Javelin MissilesCutting-edge armor-piercing technology has allowed for the creation of specialized missiles that can ignore the target's armor to deal maximum damage.4-30000 gas18 hour(s)Ships + starbase-
Javelin Missiles Lv2Upgrading the javelin missile will increase AP damage.4

Javelin Missiles

50000 gas1 day(s)Ships + starbase-
Javelin Missiles Lv3Upgrading the javelin missile will increase AP damage.5

Javelin Missiles Lv2

75000 gas2 day(s)Ships + starbase-
Javelin Missiles Lv4Upgrading the javelin missile will increase AP damage.6

Javelin Missiles Lv3

175000 gas3 day(s)Ships + starbase-
Javelin Missiles Lv5Upgrading the javelin missile will increase AP damage.7

Javelin Missiles Lv4

450000 gas4 day(s)Ships + starbase-
Javelin Missiles Lv6Upgrading the javelin missile will increase AP damage.8

Javelin Missiles Lv5

1000000 gas5 day(s)Ships + starbase-
Javelin Missiles Lv7Upgrading the javelin missile will increase AP damage. 11

Javelin Missiles Lv6

2000000 gas7 day(s)Ships + starbase-
Javelin Missiles Lv8Upgrading the javelin missile will increase AP damage. 11

Javelin Missiles Lv7

3000000 gas10 day(s)Ships + starbase-
Jungler MissilesRecent chemical warfare discoveries have allowed us to fit neurotoxin gas to our warheads.1-1500 gas1 hour(s)Ships + starbase-
Jungler Missiles Lv2Biolab engineers can increase the toxicity of neurotoxins in our warheads.1

Jungler Missiles

6000 gas3 hour(s)Ships + starbase-
Jungler Missiles Lv3Biolab engineers can increase the toxicity of neurotoxins in our warheads.3

Jungler Missiles Lv2

30000 gas18 hour(s)Ships + starbase-
Jungler Missiles Lv4Biolab engineers can increase the toxicity of neurotoxins in our warheads.5

Jungler Missiles Lv3

90000 gas2 day(s)Ships + starbase-
Jungler Missiles Lv5Biolab engineers can increase the toxicity of neurotoxins in our warheads.6

Jungler Missiles Lv4

275000 gas3 day(s)Ships + starbase-
Jungler Missiles Lv6Biolab engineers can increase the toxicity of neurotoxins in our warheads.7

Jungler Missiles Lv5

750000 gas4 day(s)Ships + starbase-
Jungler Missiles Lv7Biolab engineers can increase the toxicity of neurotoxins in our warheads.11

Jungler Missiles Lv6

1500000 gas5 day(s)Ships + starbase-
Jungler Missiles Lv8Biolab engineers can increase the toxicity of neurotoxins in our warheads.11

Jungler Missiles Lv7

3000000 gas10 day(s)Ships + starbase-
KS AdmiralResearch to unlock Admiral Kickstarter Tier (Gmap)99-100 gas30 second(s)Ships onlyHidden
KS BackerResearch to unlock Backer Kickstarter Tier (Gmap)99-100 gas30 second(s)Ships onlyHidden
KS CaptainResearch to unlock Captain Kickstarter Tier (Gmap)99-100 gas30 second(s)Ships onlyHidden
KS CommanderResearch to unlock Commander Kickstarter Tier (Gmap)99-100 gas30 second(s)Ships onlyHidden
KS Fleet AdmiralResearch to unlock Fleet Admiral Kickstarter Tier (Gmap)99-100 gas30 second(s)Ships onlyHidden
KS MajorResearch to unlock Major Kickstarter Tier (Gmap)99-100 gas30 second(s)Ships onlyHidden
KS OfficerResearch to unlock Officer Kickstarter Tier (Gmap)99-100 gas30 second(s)Ships onlyHidden
Mimic Missiles Lv2Improves the mimic missile array to deal additional damage.1-5000 gas3 hour(s)Starbase only-
Mimic Missiles Lv3Improves the mimic missile array to deal additional damage.2

Mimic Missiles Lv2

10000 gas6 hour(s)Starbase only-
Mimic Missiles Lv4Improves the mimic missile array to deal additional damage.3

Mimic Missiles Lv3

17500 gas18 hour(s)Starbase only-
Mimic Missiles Lv5Improves the mimic missile array to deal additional damage.4

Mimic Missiles Lv4

35000 gas1 day(s)Starbase only-
Mimic Missiles Lv6Improves the mimic missile array to deal additional damage.5

Mimic Missiles Lv5

60000 gas2 day(s)Starbase only-
Mini DroidEngineers can develop a low cost, all purpose, miniature droid to service the Starbase.2-5000 gas4 hour(s)Starbase only-
Mini Droid IIEngineers can improve the low cost, all purpose, miniature droid with improved parts.3

Mini Droid

12500 gas12 hour(s)Starbase only-
Mini Droid IIIEngineers can improve the low cost, all purpose, miniature droid with improved parts.4

Mini Droid II

32500 gas18 hour(s)Starbase only-
ModularizationArchitects can unlock the ability to customize rooms using various module components.2-6500 gas12 hour(s)Ships + starbase-
Modularization Lv2Architects can unlock the ability to customize rooms with additional components.4

Modularization

40000 gas1 day(s)Ships + starbase-
Modularization Lv3Architects can unlock the ability to customize rooms with additional components.6

Modularization Lv2

250000 gas3 day(s)Ships + starbase-
More StickersAllows a load of stickers to be added to your ship in the ship designer.5

Stickers

450 bux15 minute(s)Ships + starbase-
Nanotech PaintOptional Technology. Allows your ship to be repainted from the Shipyard.2-300 bux5 second(s)Ships + starbase-
Overcharged Ion CoreExperimental weapon makers accidentally discovered this variant of the Ion Core, allowing to deal damage over a larger area.10-2000000 gas7 day(s)Ships only-
Overcharged Ion Core Lv2Experimental weapon makers accidentally discovered this variant of the Ion Core, allowing to deal damage over a larger area.11

Overcharged Ion Core

4000000 gas12 day(s)Ships only-
Penetrator MissilesSpecial hull-buster missile technology that is designed to inflict direct damage to the core stability of the enemy ship hull.1-1500 gas1 hour(s)Ships + starbase-
Penetrator Missiles Lv2Upgrading the penetrator warhead to cause extra hull damage.3

Penetrator Missiles

6000 gas12 hour(s)Ships + starbase-
Penetrator Missiles Lv3Upgrading the penetrator warhead to cause extra hull damage.3

Penetrator Missiles Lv2

30000 gas1 day(s)Ships + starbase-
Penetrator Missiles Lv4Upgrading the penetrator warhead to cause extra hull damage.5

Penetrator Missiles Lv3

90000 gas2 day(s)Ships + starbase-
Penetrator Missiles Lv5Upgrading the penetrator warhead to cause extra hull damage.6

Penetrator Missiles Lv4

300000 gas3 day(s)Ships + starbase-
Penetrator Missiles Lv6Upgrading the penetrator warhead to cause extra hull damage.8

Penetrator Missiles Lv5

1000000 gas5 day(s)Ships + starbase-
Penetrator Missiles Lv7Upgrading the penetrator warhead to cause extra hull damage.11

Penetrator Missiles Lv6

2000000 gas7 day(s)Ships + starbase-
Penetrator Missiles Lv8Upgrading the penetrator warhead to cause extra hull damage.11

Penetrator Missiles Lv7

3000000 gas10 day(s)Ships + starbase-
PrestigeBiomedical staff have uncovered advanced DNA strain for ship crew. Requires two level 40 crew to activate in bedroom.9-2000000 gas2 day(s)Ships only-
Prism CraftCutting edge laser weaponry now allows for a specialized fighter to strike multiple targets at once for every attack.9-1000000 gas7 day(s)Ships only-
Prism Lv2 CraftImproves the Prism's effectiveness and targeting.9

Prism Craft

1500000 gas9 day(s)Ships only-
Prism Lv3 CraftImproves the Prism's effectiveness and targeting.10

Prism Lv2 Craft

2000000 gas12 day(s)Ships only-
Prism Lv4 CraftImproves the Prism's effectiveness and targeting.11

Prism Lv3 Craft

3000000 gas14 day(s)Ships only-
PythonAdditional AI Scripting Options.2-7500 gas6 hour(s)Ships + starbase-
Python 2.0Additional AI Scripting Options.6

Python

200000 gas4 day(s)Ships + starbase-
Python 3.xAdvanced Conditional AI Scripting Options.8

Python 2.0

1300000 gas5 day(s)Ships + starbase-
Quantum ProgrammingGo insane with more advanced scripting options!10

Python 3.x

2000000 gas7 day(s)Ships + starbase-
Research Mimic missileImproves the mimic missile array to deal additional damage.99-100 gas30 second(s)Ships onlyHidden
Rocket Lv2Improvements to the standard rocket warhead results in higher damage.1-2500 gas3 hour(s)Ships + starbase-
Rocket Lv3Improvements to the standard rocket warhead results in higher damage.3

Rocket Lv2

17500 gas18 hour(s)Ships + starbase-
Rocket Lv4Improvements to the standard rocket warhead results in higher damage.5

Rocket Lv3

60000 gas2 day(s)Ships + starbase-
Rocket Lv5Improvements to the standard rocket warhead results in higher damage.6

Rocket Lv4

175000 gas3 day(s)Ships + starbase-
Rocket Lv6Improvements to the standard rocket warhead results in higher damage.7

Rocket Lv5

500000 gas5 day(s)Ships + starbase-
Rocket Lv7Improvements to the standard rocket warhead results in higher damage.11

Rocket Lv6

1000000 gas7 day(s)Ships + starbase-
Rocket Lv8Improvements to the standard rocket warhead results in higher damage.11

Rocket Lv7

2500000 gas10 day(s)Ships + starbase-
Service Droid IIImprovements to the standard service droid to be more durable and repair quicker.5-150000 gas1 day(s)Ships only-
Service Droid IIIImprovements to the standard service droid to be more durable and repair quicker.7

Service Droid II

500000 gas2 day(s)Ships only-
Service Droid IVImprovements to the standard service droid to be more durable and repair quicker.8

Service Droid III

1300000 gas3 day(s)Ships only-
Service Droid VImprovements to the standard service droid to be more durable and repair quicker.9

Service Droid IV

2000000 gas5 day(s)Ships only-
Service Droid VIImprovements to the standard service droid to be more durable and repair quicker.11

Service Droid V

2500000 gas6 day(s)Ships only-
Shieldbuster CraftAdvancements in anti-shielding photon weaponry have allowed our engineers to equip them on fighter crafts.9-1000000 gas7 day(s)Ships only-
Shieldbuster Lv2 CraftImproves the Shieldbuster's overall strength.9

Shieldbuster Craft

1500000 gas9 day(s)Ships only-
Shieldbuster Lv3 CraftImproves the Shieldbuster's overall strength.10

Shieldbuster Lv2 Craft

2000000 gas12 day(s)Ships only-
Shieldbuster Lv4 CraftImproves the Shieldbuster's overall strength.11

Shieldbuster Lv3 Craft

3000000 gas14 day(s)Ships only-
Starbase Hull ExpansionAllows Starbase Hulls to be expanded for extra resource space but with a reduced HP and at significant cost.1-7500 gas6 hour(s)Starbase only-
Starship Hull ExpansionAllows basic Starship Hulls to be expanded for extra resource space but with a reduced HP and at significant cost.9-500000 gas1 day(s)Ships only-
StickerAllows a sticker to be added to your ship in the ship designer.1-1500 gas5 minute(s)Ships + starbase-
StickersAllows multiple stickers to be added to your ship in the ship designer.3

Sticker

150 bux10 minute(s)Ships + starbase-
Stinger Lv2 CraftAdvances in starship technology allows for better designs for the scout class fighter, improving firing rate and speed.5-25000 gas18 hour(s)Ships only-
Stinger Lv3 CraftAdvances in starship technology allows for better designs for the scout class fighter, improving firing rate and speed.6

Stinger Lv2 Craft

50000 gas1 day(s)Ships only-
Stinger Lv5 CraftAdvances in starship technology allows for better designs for the scout class fighter, improving firing rate and speed.7

Stinger Pair Synchronization

150000 gas2 day(s)Ships only-
Stinger Lv6 CraftAdvances in starship technology allows for better designs for the scout class fighter, improving firing rate and speed.8

Stinger Lv5 Craft

500000 gas3 day(s)Ships only-
Stinger Lv8 CraftAdvances in starship technology allows for better designs for the scout class fighter, improving firing rate and speed.10

Stinger Squad Synchronization

1000000 gas4 day(s)Ships only-
Stinger Lv9 CraftAdvances in starship technology allows for better designs for the scout class fighter, improving firing rate and speed.11

Stinger Lv8 Craft

1500000 gas5 day(s)Ships only-
Stinger Pair SynchronizationStingers can now be launched and operate as a pair in combat.6

Stinger Lv3 Craft

75000 gas10 day(s)Ships only-
Stinger Squad SynchronizationStingers can now be launched and operate as a squad of three in combat.9

Stinger Lv6 Craft

700000 gas12 day(s)Ships only-
Supply Chain AutomationUnlocks option to rearm most ship weapons and modules quickly.3

Collector Bot 3K

50 bux10 second(s)Ships + starbase-
Test ResearchTest Research99-100 gas30 second(s)Ships onlyHidden
ThunderclapWant to feel like a God of Thunder? This torpedo allows you to unleash electro-magnetic hell on the enemy.11-2000000 gas5 day(s)Ships + starbase-
Thunderclap Lv2Want to feel like a God of Thunder? This torpedo allows you to unleash electro-magnetic hell on the enemy.11

Thunderclap

4000000 gas10 day(s)Ships + starbase-
Thunderclap Lv3Want to feel like a God of Thunder? This torpedo allows you to unleash electro-magnetic hell on the enemy.11

Thunderclap Lv2

5000000 gas14 day(s)Ships + starbase-
Tracker MissileEngineers have developed a special tracking technology that can be utilized as a special warhead to improve accuracy of other missiles after striking the target ship.4-50000 gas1 day(s)Ships + starbase-
Tracker Missile Lv2Engineers have developed a special tracking technology that can be utilized as a special warhead to improve accuracy of other missiles after striking the target ship.8

Tracker Missile

100000 gas4 day(s)Ships + starbase-
Tracker Missile Lv3Engineers have developed a special tracking technology that can be utilized as a special warhead to improve accuracy of other missiles after striking the target ship.11

Tracker Missile Lv2

4000000 gas7 day(s)Ships + starbase-
UFOUFO Research. Unlocks alien ship and weapons technology.1-5000 gas8 hour(s)Ships only-
Unstable Ion CoreMad Scientists have developed an unstable version of the Ion Core that will cause it to disperse its charge randomly over a wide area.10-2000000 gas7 day(s)Ships only-
Unstable Ion Core Lv2Mad Scientists have developed an unstable version of the Ion Core that will cause it to disperse its charge randomly over a wide area.11

Unstable Ion Core

4000000 gas12 day(s)Ships only-
Vacuum Packing IImproves storage capacity of all inventory storage rooms by an additional 10%.9-250 bux2 day(s)Ships only-
Vacuum Packing IIImproves storage capacity of all inventory storage rooms by an additional 15%.10

Vacuum Packing I

1500 bux5 day(s)Ships only-
Vacuum Packing IIIImproves storage capacity of all inventory storage rooms by an additional 25%.11

Vacuum Packing II

3500 bux7 day(s)Ships only-
VIP ResearchVIP Research99-100 gas30 second(s)Ships onlyHidden
X-RayYou will be able to scan and view the inside of opponent's ships2-6000 gas8 hour(s)Ships only-