PSS Items

List of all items in PSS. Filter on type, subtype, buff and more.

Name Type Subtype Buff Market Price Crafted from Description
 Rocket
MissileNone-Standard military grade rockets. Unaffected by shields and deals damage to ship systems.
 Scarlet
MissileNone-Incendiary warhead causing progressive damage to systems and crew.
 Mimic
MissileNone-An array of rapid fire missiles.
 Jungler
MissileNone-Medium sized missile filled with chemical warhead. Effective against crew.
 Penetrator
MissileNone-Special hull-buster missile that is designed to inflict direct damage to the core stability of the enemy ship hull.
 EMP Missile
MissileNone-EMP missiles interrupts electronics system causing them to be disabled temporarily.
 Ion Core
MissileNone-Concentrated Ion Energy Charge.
 Ion Core 2
MissileNone-Concentrated Ion Energy Charge.
 Ion Core 3
MissileNone-Concentrated Ion Energy Charge.
 Ion Core 4
MissileNone-Concentrated Ion Energy Charge.
 Ion Core 5
MissileNone-Concentrated Ion Energy Charge.
 Ion Core 6
MissileNone-Concentrated Ion Energy Charge.
 Rocket Lv2
MissileNone-Standard military grade rockets. Unaffected by shields and deals damage to ship systems.
 Rocket Lv3
MissileNone-Standard military grade rockets. Unaffected by shields and deals damage to ship systems.
 Rocket Lv4
MissileNone-Standard military grade rockets. Unaffected by shields and deals damage to ship systems.
 Rocket Lv5
MissileNone-Standard military grade rockets. Unaffected by shields and deals damage to ship systems.
 Rocket Lv6
MissileNone-Standard military grade rockets. Unaffected by shields and deals damage to ship systems.
 Scarlet Lv2
MissileNone-Incendiary warhead causing progressive damage to systems and crew.
 Scarlet Lv3
MissileNone-Incendiary warhead causing progressive damage to systems and crew.
 Scarlet Lv4
MissileNone-Incendiary warhead causing progressive damage to systems and crew.
 Scarlet Lv5
MissileNone-Incendiary warhead causing progressive damage to systems and crew.
 Scarlet Lv6
MissileNone-Incendiary warhead causing progressive damage to systems and crew.
 Mimic Lv2
MissileNone-An array of rapid fire missiles.
 Mimic Lv3
MissileNone-An array of rapid fire missiles.
 Mimic Lv4
MissileNone-An array of rapid fire missiles.
 Mimic Lv5
MissileNone-An array of rapid fire missiles.
 Mimic Lv6
MissileNone-An array of rapid fire missiles.
 Jungler Lv2
MissileNone-Medium sized missile filled with chemical warhead. Effective against crew.
 Jungler Lv3
MissileNone-Medium sized missile filled with chemical warhead. Effective against crew.
 Jungler Lv4
MissileNone-Medium sized missile filled with chemical warhead. Effective against crew.
 Jungler Lv5
MissileNone-Medium sized missile filled with chemical warhead. Effective against crew.
 Jungler Lv6
MissileNone-Medium sized missile filled with chemical warhead. Effective against crew.
 Penetrator Lv2
MissileNone-Special hull-buster missile that is designed to inflict direct damage to the core stability of the enemy ship hull.
 Penetrator Lv3
MissileNone-Special hull-buster missile that is designed to inflict direct damage to the core stability of the enemy ship hull.
 Penetrator Lv4
MissileNone-Special hull-buster missile that is designed to inflict direct damage to the core stability of the enemy ship hull.
 Penetrator Lv5
MissileNone-Special hull-buster missile that is designed to inflict direct damage to the core stability of the enemy ship hull.
 Penetrator Lv6
MissileNone-Special hull-buster missile that is designed to inflict direct damage to the core stability of the enemy ship hull.
 EMP Missile Lv2
MissileNone-EMP missiles interrupts electronics system causing them to be disabled temporarily.
 EMP Missile Lv3
MissileNone-EMP missiles interrupts electronics system causing them to be disabled temporarily.
 EMP Missile Lv4
MissileNone-EMP missiles interrupts electronics system causing them to be disabled temporarily.
 EMP Missile Lv5
MissileNone-EMP missiles interrupts electronics system causing them to be disabled temporarily.
 EMP Missile Lv6
MissileNone-EMP missiles interrupts electronics system causing them to be disabled temporarily.
 Station Missile
MissileNone-Station Missile
 Wildling Rockets
MissileNone-Small rocket arrays with homing capability.
 ICBM
MissileNone-Large rocket with nuclear warhead.
 Super Lazer
MissileNone-A Super Powerful Lazer.
 Scatter Rockets
MissileNone-Small rocket arrays with homing capability.
 Javelin
MissileNone-An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target.
 Javelin Lv2
MissileNone-An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target.
 Javelin Lv3
MissileNone-An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target.
 Javelin Lv4
MissileNone-An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target.
 Javelin Lv5
MissileNone-An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target.
 Javelin Lv6
MissileNone-An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target.
 Rocket Lv7
MissileNone-Standard military grade rockets. Unaffected by shields and deals damage to ship systems.
 Jungler Lv7
MissileNone-Medium sized missile filled with chemical warhead. Effective against crew.
 Penetrator Lv7
MissileNone-Special hull-buster missile that is designed to inflict direct damage to the core stability of the enemy ship hull.
 Scarlet Lv7
MissileNone-Incendiary warhead causing progressive damage to systems and crew.
 EMP Missile Lv7
MissileNone-EMP missiles interrupts electronics system causing them to be disabled temporarily.
 Javelin Lv7
MissileNone-An innovative missile tech designed to pierce through armor, maximizing the damage inflicted on the target.
59 item(s) found.