PSS Items

List of all items in PSS. Filter on type, subtype, buff and more.

Name Type Subtype Buff Market Price Crafted from Description
 Rocket
MissileNone-Standard military-grade missile. Unaffected by shields.
 Scarlet
MissileNone-Medium range missile with an incendiary warhead. Causes ongoing fire damage.
 Mimic
MissileNone-An array of rapid fire missiles.
 Jungler
MissileNone-Medium range missile with a chemical warhead. Effective against crew.
 Penetrator
MissileNone-Special armour-piercing missile designed to inflict direct damage to the enemy hull.
 EMP Missile
MissileNone-EMP warhead designed to briefly disable ship systems.
 Ion Core
MissileNone-Concentrated Ion Energy Charge.
 Ion Core 2
MissileNone-Concentrated Ion Energy Charge.
 Ion Core 3
MissileNone-Concentrated Ion Energy Charge.
 Ion Core 4
MissileNone-Concentrated Ion Energy Charge.
 Ion Core 5
MissileNone-Concentrated Ion Energy Charge.
 Ion Core 6
MissileNone-Concentrated Ion Energy Charge.
 Rocket Lv2
MissileNone-Standard military-grade missile. Unaffected by shields.
 Rocket Lv3
MissileNone-Standard military-grade missile. Unaffected by shields.
 Rocket Lv4
MissileNone-Standard military-grade missile. Unaffected by shields.
 Rocket Lv5
MissileNone-Standard military-grade missile. Unaffected by shields.
 Rocket Lv6
MissileNone-Standard military-grade missile. Unaffected by shields.
 Scarlet Lv2
MissileNone-Medium range missile with an incendiary warhead. Causes ongoing fire damage.
 Scarlet Lv3
MissileNone-Medium range missile with an incendiary warhead. Causes ongoing fire damage.
 Scarlet Lv4
MissileNone-Medium range missile with an incendiary warhead. Causes ongoing fire damage.
 Scarlet Lv5
MissileNone-Medium range missile with an incendiary warhead. Causes ongoing fire damage.
 Scarlet Lv6
MissileNone-Medium range missile with an incendiary warhead. Causes ongoing fire damage.
 Mimic Lv2
MissileNone-An array of rapid fire missiles.
 Mimic Lv3
MissileNone-An array of rapid fire missiles.
 Mimic Lv4
MissileNone-An array of rapid fire missiles.
 Mimic Lv5
MissileNone-An array of rapid fire missiles.
 Mimic Lv6
MissileNone-An array of rapid fire missiles.
 Jungler Lv2
MissileNone-Medium range missile with a chemical warhead. Effective against crew.
 Jungler Lv3
MissileNone-Medium range missile with a chemical warhead. Effective against crew.
 Jungler Lv4
MissileNone-Medium range missile with a chemical warhead. Effective against crew.
 Jungler Lv5
MissileNone-Medium range missile with a chemical warhead. Effective against crew.
 Jungler Lv6
MissileNone-Medium range missile with a chemical warhead. Effective against crew.
 Penetrator Lv2
MissileNone-Special armour-piercing missile designed to inflict direct damage to the enemy hull.
 Penetrator Lv3
MissileNone-Special armour-piercing missile designed to inflict direct damage to the enemy hull.
 Penetrator Lv4
MissileNone-Special armour-piercing missile designed to inflict direct damage to the enemy hull.
 Penetrator Lv5
MissileNone-Special armour-piercing missile designed to inflict direct damage to the enemy hull.
 Penetrator Lv6
MissileNone-Special armour-piercing missile designed to inflict direct damage to the enemy hull.
 EMP Missile Lv2
MissileNone-EMP warhead designed to briefly disable ship systems.
 EMP Missile Lv3
MissileNone-EMP warhead designed to briefly disable ship systems.
 EMP Missile Lv4
MissileNone-EMP warhead designed to briefly disable ship systems.
 EMP Missile Lv5
MissileNone-EMP warhead designed to briefly disable ship systems.
 EMP Missile Lv6
MissileNone-EMP warhead designed to briefly disable ship systems.
 Interceptor Lv1
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Defender Lv1
CraftNone-Heavily armed and armoured, these gunboats are near impervious to standard defensive measures.
 Interceptor Lv2
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv3
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Defender Lv2
CraftNone-Heavily armed and armoured, these gunboats are near impervious to standard defensive measures.
 Defender Lv3
CraftNone-Heavily armed and armoured, these gunboats are near impervious to standard defensive measures.
 Defender Lv4
CraftNone-Heavily armed and armoured, these gunboats are near impervious to standard defensive measures.
 Defender Lv5
CraftNone-Heavily armed and armoured, these gunboats are near impervious to standard defensive measures.
 Defender Lv6
CraftNone-Heavily armed and armoured, these gunboats are near impervious to standard defensive measures.
 Defender Lv7
CraftNone-Heavily armed and armoured, these gunboats are near impervious to standard defensive measures.
 Defender Lv8
CraftNone-Heavily armed and armoured, these gunboats are near impervious to standard defensive measures.
 Interceptor Lv4
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv5
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv6
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv7
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv8
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Firehawk
CraftNone-Well balanced bomber jet, outfitted with an incendiary payload.
 Firehawk Lv2
CraftNone-Well balanced bomber jet, outfitted with an incendiary payload.
 Firehawk Lv3
CraftNone-Well balanced bomber jet, outfitted with an incendiary payload.
 Firehawk Lv4
CraftNone-Well balanced bomber jet, outfitted with an incendiary payload.
 Firehawk Lv5
CraftNone-Well balanced bomber jet, outfitted with an incendiary payload.
 Firehawk Lv6
CraftNone-Well balanced bomber jet, outfitted with an incendiary payload.
 Firehawk Lv7
CraftNone-Well balanced bomber jet, outfitted with an incendiary payload.
 Firehawk Lv8
CraftNone-Well balanced bomber jet, outfitted with an incendiary payload.
 Corsair
CraftNone-EMP Specialist Bomber. Highly maneuvrable and equipped with powerful disruptor missiles.
 Corsair Lv2
CraftNone-EMP Specialist Bomber. Highly maneuvrable and equipped with powerful disruptor missiles.
 Corsair Lv3
CraftNone-EMP Specialist Bomber. Highly maneuvrable and equipped with powerful disruptor missiles.
 Corsair Lv4
CraftNone-EMP Specialist Bomber. Highly maneuvrable and equipped with powerful disruptor missiles.
 Corsair Lv5
CraftNone-EMP Specialist Bomber. Highly maneuvrable and equipped with powerful disruptor missiles.
 Corsair Lv6
CraftNone-EMP Specialist Bomber. Highly maneuvrable and equipped with powerful disruptor missiles.
 Corsair Lv7
CraftNone-EMP Specialist Bomber. Highly maneuvrable and equipped with powerful disruptor missiles.
 Corsair Lv8
CraftNone-EMP Specialist Bomber. Highly maneuvrable and equipped with powerful disruptor missiles.
 Cruise Missile
MissileNone-Station Missile.
 Medical Droid I
AndroidNone-A multi-purpose service droid that can help with repairs and emergency first aid.
 Medical Droid II
AndroidNone-A multi-purpose service droid that can help with repairs and emergency first aid.
 Medical Droid III
AndroidNone-A multi-purpose service droid that can help with repairs and emergency first aid.
 Medical Droid IV
AndroidNone-A multi-purpose service droid that can help with repairs and emergency first aid.
 Medical Droid V
AndroidNone-A multi-purpose service droid that can help with repairs and emergency first aid.
 Defender Droid I
AndroidNone-A fat robot designed specifically for defence.
 Defender Droid II
AndroidNone-A fat robot designed specifically for defence.
 Defender Droid III
AndroidNone-A fat robot designed specifically for defence.
 Defender Droid IV
AndroidNone-A fat robot designed specifically for defence.
 Defender Droid V
AndroidNone-A fat robot designed specifically for defence.
 Boarder Droid I
AndroidNone-A robot designed specifically for attacking enemy ships.
 Boarder Droid II
AndroidNone-A robot designed specifically for attacking enemy ships.
 Boarder Droid III
AndroidNone-A robot designed specifically for attacking enemy ships.
 Boarder Droid IV
AndroidNone-A robot designed specifically for attacking enemy ships.
 Boarder Droid V
AndroidNone-A robot designed specifically for attacking enemy ships.
 Mini Droid I
AndroidNone-A robot helper designed to do almost everything. Unfortunately it's not particularly good at anything.
 Mini Droid II
AndroidNone-A robot helper designed to do almost everything. Unfortunately it's not particularly good at anything.
 Mini Droid III
AndroidNone-A robot helper designed to do almost everything. Unfortunately it's not particularly good at anything.
 Wildling Rockets
MissileNone-Launches a cluster of rockets that indiscriminately hits random targets.
 ICBM
MissileNone-Large rocket with nuclear warhead.
 Super Laser
MissileNone-A Super Powerful Laser.
 Scatter Rockets
MissileNone-Fires a cluster of rockets that spreads out evenly against random targets.
 Stinger Lv1
CraftNone-Cheap and basic fighter drone, designed for rapid mass-production.
 Stinger Lv2
CraftNone-Cheap and basic fighter drone, designed for rapid mass-production.
 Stinger Lv3
CraftNone-Cheap and basic fighter drone, designed for rapid mass-production.
 Stinger Pair Lv4
CraftNone-Cheap and basic fighter drone, designed for rapid mass-production.
 Stinger Pair Lv5
CraftNone-Cheap and basic fighter drone, designed for rapid mass-production.
 Stinger Pair Lv6
CraftNone-Cheap and basic fighter drone, designed for rapid mass-production.
 Javelin
MissileNone-Innovative multi-stage missile designed to nullify ship armour, for maximum damage to protected systems.
 Javelin Lv2
MissileNone-Innovative multi-stage missile designed to nullify ship armour, for maximum damage to protected systems.
 Javelin Lv3
MissileNone-Innovative multi-stage missile designed to nullify ship armour, for maximum damage to protected systems.
 Javelin Lv4
MissileNone-Innovative multi-stage missile designed to nullify ship armour, for maximum damage to protected systems.
 Javelin Lv5
MissileNone-Innovative multi-stage missile designed to nullify ship armour, for maximum damage to protected systems.
 Javelin Lv6
MissileNone-Innovative multi-stage missile designed to nullify ship armour, for maximum damage to protected systems.
 Stinger Squad Lv7
CraftNone-Cheap and basic fighter drone, designed for rapid mass-production.
 Stinger Squad Lv8
CraftNone-Cheap and basic fighter drone, designed for rapid mass-production.
 Zongzi Droid
AndroidNone-A mad scientist's obsession with rice dumplings led him to invent a strange contraption that is part droid and part rice dumpling.
 Ghostly Holo-Droid
AndroidNone-I was working in the lab, late one night, when my eyes beheld an eerie sight. For my ghost from his projector, began to rise. And suddenly to my surprise; He did the mash! He did the monster mash!
 Scout Fighter
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Corsair Lv9
CraftNone-EMP Specialist Bomber. Highly maneuvrable and equipped with powerful disruptor missiles.
 Defender Lv9
CraftNone-Heavily armed and armoured, these gunboats are near impervious to standard defensive measures.
 Firehawk Lv9
CraftNone-Well balanced bomber jet, outfitted with an incendiary payload.
 Interceptor Lv9
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Stinger Squad Lv9
CraftNone-Cheap and basic fighter drone, designed for rapid mass-production.
 Rocket Lv7
MissileNone-Standard military-grade missile. Unaffected by shields.
 Jungler Lv7
MissileNone-Medium range missile with a chemical warhead. Effective against crew.
 Penetrator Lv7
MissileNone-Special armour-piercing missile designed to inflict direct damage to the enemy hull.
 Scarlet Lv7
MissileNone-Medium range missile with an incendiary warhead. Causes ongoing fire damage.
 EMP Missile Lv7
MissileNone-EMP warhead designed to briefly disable ship systems.
 Javelin Lv7
MissileNone-Innovative multi-stage missile designed to nullify ship armour, for maximum damage to protected systems.
 Medical Droid VI
AndroidNone-A multi-purpose service droid that can help with repairs and emergency first aid.
 Defender Droid VI
AndroidNone-A fat robot designed specifically for defence.
 Boarder Droid VI
AndroidNone-A robot designed specifically for attacking enemy ships.
 Gray Saucer
CraftNone-A swarming Saucer, the frontline forces of a Gray invasion fleet.
 Bombshell Lv1
CraftNone-Assault drone that will self destruct on impact, inflicting damage in a small area.
 Bombshell Lv2
CraftNone-Assault drone that will self destruct on impact, inflicting damage in a small area.
 Bombshell Lv3
CraftNone-Assault drone that detonates and inflicts damage in a small area.
 Bombshell Lv4
CraftNone-Assault drone that detonates and inflicts damage in a small area.
 Bulwark Lv1
CraftNone-Escort craft equipped with personal shields. Slow and cumbersome, but can absolutely take a beating.
 Bulwark Lv2
CraftNone-Escort craft equipped with personal shields. Slow and cumbersome, but can absolutely take a beating.
 Bulwark Lv3
CraftNone-Escort craft equipped with personal shields. Slow and cumbersome, but can absolutely take a beating.
 Bulwark Lv4
CraftNone-Escort craft equipped with personal shields. Slow and cumbersome, but can absolutely take a beating.
 Shieldbuster Lv1
CraftNone-This specialized assault craft comes equipped with photon weapons designed to take out enemy shielding.
 Shieldbuster Lv2
CraftNone-This specialized assault craft comes equipped with photon weapons designed to take out enemy shielding.
 Shieldbuster Lv3
CraftNone-This specialized assault craft comes equipped with photon weapons designed to take out enemy shielding.
 Shieldbuster Lv4
CraftNone-This specialized assault craft comes equipped with photon weapons designed to take out enemy shielding.
 Prism Lv1
CraftNone-Armed with cutting edge laser weaponry, this craft is capable of striking multiple targets with each attack.
 Prism Lv2
CraftNone-Armed with cutting edge laser weaponry, this craft is capable of striking multiple targets with each attack.
 Prism Lv3
CraftNone-Armed with cutting edge laser weaponry, this craft is capable of striking multiple targets with each attack.
 Prism Lv4
CraftNone-Armed with cutting edge laser weaponry, this craft is capable of striking multiple targets with each attack.
 Close Range Decoy Drone Lv1
CraftNone-Cheap and mass produced decoy drones can help serve as cover to attract enemy anti-craft fire. These ones are programmed to move close to the enemy ship.
 Rocket Barrage
MissileNone-A barrage of rockets.
 Boomer
MissileNone-A high explosive heavy torpedo designed to inflict damage in a larger area. Unaffected by shields.
 Inferno
MissileNone-A heavy torpedo designed to set a large area on fire on impact.
 Blizzard
MissileNone-A heavy torpedo containing a cryo bomb that freezes and damages crew in a large area.
 Thunderclap
MissileNone-A heavy torpedo that delivers a massive EMP shockwave to its target to temporarily knockout all surrounding systems.
 Overcharged Ion Core
MissileNone-A regular Ion Care overcharged to deal explosive damage at the expense of less charges.
 Unstable Ion Core
MissileNone-Ion Core that has been destabilised to achieve a randomised dispersal effect.
 Catapult Lv1
CraftNone-These long ranged siege craft are designed to bombard enemy ships outside of point defense range with high impact cruise missiles.
 Catapult Lv2
CraftNone-These long ranged siege craft are designed to bombard enemy ships outside of point defense range with high impact cruise missiles.
 Catapult Lv3
CraftNone-These long ranged siege craft are designed to bombard enemy ships outside of point defense range with high impact cruise missiles.
 Long Distance Decoy Drone Lv1
CraftNone-Cheap and mass produced decoy drones can help serve as cover to attract enemy anti-craft fire. These ones are programmed to stay at distance away from the enemy ship, to protect long ranged friendly crafts.
 Rocket Lv8
MissileNone-Standard military-grade missile. Unaffected by shields.
 Scarlet Lv8
MissileNone-Medium range missile with an incendiary warhead. Causes ongoing fire damage.
 Penetrator Lv8
MissileNone-Special armour-piercing missile designed to inflict direct damage to the enemy hull.
 Jungler Lv8
MissileNone-Medium range missile with a chemical warhead. Effective against crew.
 EMP Missile Lv8
MissileNone-EMP warhead designed to briefly disable ship systems.
 Javelin Lv8
MissileNone-Innovative multi-stage missile designed to nullify ship armour, for maximum damage to protected systems.
 Overcharged Ion Core Lv2
MissileNone-A regular Ion Care overcharged to deal explosive damage at the expense of less charges.
 Unstable Ion Core Lv2
MissileNone-Ion Core that has been destabilised to achieve a randomised dispersal effect.
 Boomer Lv2
MissileNone-A high explosive heavy torpedo designed to inflict damage in a larger area. Unaffected by shields.
 Boomer Lv3
MissileNone-A high explosive heavy torpedo designed to inflict damage in a larger area. Unaffected by shields.
 Inferno Lv2
MissileNone-A heavy torpedo designed to set a large area on fire on impact.
 Inferno Lv3
MissileNone-A heavy torpedo designed to set a large area on fire on impact.
 Blizzard Lv2
MissileNone-A heavy torpedo containing a cryo bomb that freezes and damages crew in a large area.
 Blizzard Lv3
MissileNone-A heavy torpedo containing a cryo bomb that freezes and damages crew in a large area.
 Thunderclap Lv2
MissileNone-A heavy torpedo that delivers a massive EMP shockwave to its target to temporarily knockout all surrounding systems.
 Thunderclap Lv3
MissileNone-A heavy torpedo that delivers a massive EMP shockwave to its target to temporarily knockout all surrounding systems.
 Rocket
MissileNone-Standard military-grade missile. Unaffected by shields.
 Rocket Lv2
MissileNone-Standard military-grade missile. Unaffected by shields.
 Rocket Lv3
MissileNone-Standard military-grade missile. Unaffected by shields.
 Rocket Lv4
MissileNone-Standard military-grade missile. Unaffected by shields.
 Rocket Lv5
MissileNone-Standard military-grade missile. Unaffected by shields.
 Rocket Lv6
MissileNone-Standard military-grade missile. Unaffected by shields.
 Rocket Lv7
MissileNone-Standard military-grade missile. Unaffected by shields.
 Rocket Lv8
MissileNone-Standard military-grade missile. Unaffected by shields.
 Tracker Missile
MissileNone-Special tracking technology allows this missile to calculate the most efficient trajectories to the target for better targeting accuracy for other missiles.
 Tracker Missile Lv2
MissileNone-Special tracking technology allows this missile to calculate the most efficient trajectories to the target for better targeting accuracy for other missiles.
 Tracker Missile Lv3
MissileNone-Special tracking technology allows this missile to calculate the most efficient trajectories to the target for better targeting accuracy for other missiles.
 Laser Turret Drone
CraftNone-Defense drone equipped with a small laser turret to take out attacking crafts.
 Missile Turret Drone
CraftNone-Defense drone equipped with a missile launcher to take out heavy crafts.
 Repair Drone
CraftNone-Support drone craft that helps repair damaged ship rooms.
 Shield Drone
CraftNone-Specialized Drones equipped with a miniature shield generator to provide a small boost to ship shields.
 Missile ECM Drone
CraftNone-Special drones equipped with an ECM beacon that confuses enemy missile targeting, redirecting it to the drone instead.
 Close Range Decoy Drone Lv2
CraftNone-Cheap and mass produced decoy drones can help serve as cover to attract enemy anti-craft fire. These ones are programmed to move close to the enemy ship.
 Close Range Decoy Drone Lv3
CraftNone-Cheap and mass produced decoy drones can help serve as cover to attract enemy anti-craft fire. These ones are programmed to move close to the enemy ship.
 Long Distance Decoy Drone Lv2
CraftNone-Cheap and mass produced decoy drones can help serve as cover to attract enemy anti-craft fire. These ones are programmed to stay at distance away from the enemy ship, to protect long ranged friendly crafts.
 Long Distance Decoy Drone Lv3
CraftNone-Cheap and mass produced decoy drones can help serve as cover to attract enemy anti-craft fire. These ones are programmed to stay at distance away from the enemy ship, to protect long ranged friendly crafts.
 Compressed Ion Core
MissileNone-Compacted Ionic charges allows for channeling explosive energy into a single burst.
 Laser Turret Drone Lv2
CraftNone-Defense drone equipped with a small laser turret to take out attacking crafts.
 Laser Turret Drone Lv3
CraftNone-Defense drone equipped with a small laser turret to take out attacking crafts.
 Missile Turret Drone Lv2
CraftNone-Defense drone equipped with a missile launcher to take out heavy crafts.
 Missile Turret Drone Lv3
CraftNone-Defense drone equipped with a missile launcher to take out heavy crafts.
 Repair Drone Lv2
CraftNone-Support drone craft that helps repair damaged ship rooms.
 Repair Drone Lv3
CraftNone-Support drone craft that helps repair damaged ship rooms.
 Shield Drone Lv2
CraftNone-Specialized Drones equipped with a miniature shield generator to provide a small boost to ship shields.
 Shield Drone Lv3
CraftNone-Specialized Drones equipped with a miniature shield generator to provide a small boost to ship shields.
 Missile ECM Drone Lv2
CraftNone-Special drones equipped with an ECM beacon that confuses enemy missile targeting, redirecting it to the drone instead.
 Missile ECM Drone Lv3
CraftNone-Special drones equipped with an ECM beacon that confuses enemy missile targeting, redirecting it to the drone instead.
 Scout Fighter Lv2
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Scout Fighter Lv3
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Scout Fighter Lv4
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Scout Fighter Lv5
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Scout Fighter Lv6
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Station Medical Droid
AndroidNone-A multi-purpose service droid that can help with repairs and emergency first aid.
 Station Defender Droid
AndroidNone-A fat robot designed specifically for defence.
 Striker Lv1
CraftNone-Decently fast craft to strike deep into the enemy as quickly as possible.
 Archer Lv1
CraftNone-Light craft armed with missiles that is ideal for ambushing the enemy before they can react.
 Skirmisher Lv1
CraftNone-Light anti-fighter craft designed to intercept enemy units before they can even leave the vicinity of their origin ship.
 Vanguard Lv1
CraftNone-Escort craft with warp engines, allowing it to jump quickly towards beleaguered allies for assistance.
 Savior Lv1
CraftNone-High tech support craft capable of sending back damaged allies to the host hangar for repairs.
 Herald Lv1
CraftNone-Support craft capable of teleporting allied crafts from a distance away to the target zone.
 Pawn Lv1
CraftNone-Light gunship corvette capable of dealing suppressive gunfire at its target.
 Knight Lv1
CraftNone-Heavy Missile Corvette designed to deal destructive damage to enemy vessels.
 Bishop Lv1
CraftNone-An assault corvette designed to fire a barrage of missiles at multiple targets on the enemy hull.
 Rook Lv1
CraftNone-Heavy corvette equipped with an ECM beacon capable of acting as a decoy against enemy missile attacks in place of nearby allied crafts.
 Queen Lv1
CraftNone-A large corvette craft equipped with miniature drone factory capable of building and deploying light support crafts on the field.
 King Lv1
CraftNone-A command corvette capable of improving the efficiency of nearby crafts while on the field. Does not stack with each other.
 Javelin Barrage
MissileNone-A barrage of javelins.
 Scout Fighter
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Interceptor Lv1
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Striker Lv1
CraftNone-Decently fast craft to strike deep into the enemy as quickly as possible.
 Archer Lv1
CraftNone-Light craft armed with missiles that is ideal for ambushing the enemy before they can react.
 Bombshell Lv1
CraftNone-Assault drone that will self destruct on impact, inflicting damage in a small area.
 Scout Fighter Lv2
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Scout Fighter Lv3
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Scout Fighter Lv4
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Scout Fighter Lv5
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Scout Fighter Lv6
CraftNone-A compact fighter design deployed from the size conscious Launch Pad Room.
 Interceptor Lv2
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv3
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv4
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv5
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv6
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv7
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv8
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Interceptor Lv9
CraftNone-Close combat fighter jet, suited to high speed strafing runs.
 Bombshell Lv2
CraftNone-Assault drone that will self destruct on impact, inflicting damage in a small area.
 Bombshell Lv3
CraftNone-Assault drone that detonates and inflicts damage in a small area.
 Bombshell Lv4
CraftNone-Assault drone that detonates and inflicts damage in a small area.
 Compressed Ion Core Lv2
MissileNone-Compacted Ionic charges allows for channeling explosive energy into a single burst.
 Compressed Ion Core Lv3
MissileNone-Compacted Ionic charges allows for channeling explosive energy into a single burst.
 Overcharged Ion Core Lv3
MissileNone-A regular Ion Care overcharged to deal explosive damage at the expense of less charges.
 Unstable Ion Core Lv3
MissileNone-Ion Core that has been destabilised to achieve a randomised dispersal effect.
 Catapult Lv4
CraftNone-These long ranged siege craft are designed to bombard enemy ships outside of point defense range with high impact cruise missiles.
 Striker Lv2
CraftNone-Decently fast craft to strike deep into the enemy as quickly as possible.
 Striker Lv3
CraftNone-Decently fast craft to strike deep into the enemy as quickly as possible.
 Archer Lv2
CraftNone-Light craft armed with missiles that is ideal for ambushing the enemy before they can react.
 Archer Lv3
CraftNone-Light craft armed with missiles that is ideal for ambushing the enemy before they can react.
 Skirmisher Lv2
CraftNone-Light anti-fighter craft designed to intercept enemy units before they can even leave the vicinity of their origin ship.
 Skirmisher Lv3
CraftNone-Light anti-fighter craft designed to intercept enemy units before they can even leave the vicinity of their origin ship.
 Vanguard Lv2
CraftNone-Escort craft with warp engines, allowing it to jump quickly towards beleaguered allies for assistance.
 Vanguard Lv3
CraftNone-Escort craft with warp engines, allowing it to jump quickly towards beleaguered allies for assistance.
 Savior Lv2
CraftNone-High tech support craft capable of sending back damaged allies to the host hangar for repairs.
 Herald Lv2
CraftNone-Support craft capable of teleporting allied crafts from a distance away to the target zone.
 Herald Lv3
CraftNone-Support craft capable of teleporting allied crafts from a distance away to the target zone.
 Savior Lv3
CraftNone-High tech support craft capable of sending back damaged allies to the host hangar for repairs.
 Pawn Lv2
CraftNone-Light gunship corvette capable of dealing suppressive gunfire at its target.
 Pawn Lv3
CraftNone-Light gunship corvette capable of dealing suppressive gunfire at its target.
 Knight Lv2
CraftNone-Heavy Missile Corvette designed to deal destructive damage to enemy vessels.
 Knight Lv3
CraftNone-Heavy Missile Corvette designed to deal destructive damage to enemy vessels.
 Bishop Lv2
CraftNone-An assault corvette designed to fire a barrage of missiles at multiple targets on the enemy hull.
 Bishop Lv3
CraftNone-An assault corvette designed to fire a barrage of missiles at multiple targets on the enemy hull.
 Rook Lv2
CraftNone-Heavy corvette equipped with an ECM beacon capable of acting as a decoy against enemy missile attacks in place of nearby allied crafts.
 Rook Lv3
CraftNone-Heavy corvette equipped with an ECM beacon capable of acting as a decoy against enemy missile attacks in place of nearby allied crafts.
 Queen Lv2
CraftNone-A large corvette craft equipped with miniature drone factory capable of building and deploying light support crafts on the field.
 Queen Lv3
CraftNone-A large corvette craft equipped with miniature drone factory capable of building and deploying light support crafts on the field.
 King Lv2
CraftNone-A command corvette capable of improving the efficiency of nearby crafts while on the field. Does not stack with each other.
 King Lv3
CraftNone-A command corvette capable of improving the efficiency of nearby crafts while on the field. Does not stack with each other.
 Boomer Lv4
MissileNone-A high explosive heavy torpedo designed to inflict damage in a larger area. Unaffected by shields.
 Inferno Lv4
MissileNone-A heavy torpedo designed to set a large area on fire on impact.
 Blizzard Lv4
MissileNone-A heavy torpedo containing a cryo bomb that freezes and damages crew in a large area.
 Thunderclap Lv4
MissileNone-A heavy torpedo that delivers a massive EMP shockwave to its target to temporarily knockout all surrounding systems.
 Chimera
MissileNone-A multi-purpose Torpedo that combines the various technologies into a single compact design.
 Chimera Lv2
MissileNone-A multi-purpose Torpedo that combines the various technologies into a single compact design.
 Chimera Lv3
MissileNone-A multi-purpose Torpedo that combines the various technologies into a single compact design.
 Cryo Missile
MissileNone-Advances in cryo technology allows it to be utilized in conventional missile warfare to freeze enemy crews directly on contact with the target.
 Cryo Missile Lv2
MissileNone-Advances in cryo technology allows it to be utilized in conventional missile warfare to freeze enemy crews directly on contact with the target.
 Cryo Missile Lv3
MissileNone-Advances in cryo technology allows it to be utilized in conventional missile warfare to freeze enemy crews directly on contact with the target.
 Dampener Missile
MissileNone-Utilizes a specialized interference technology that allows the missile to detonate into a destabilizing field that dampens enemy weapons systems and lowers overall firepower by 25%.
 Dampener Missile Lv2
MissileNone-Utilizes a specialized interference technology that allows the missile to detonate into a destabilizing field that dampens enemy weapons systems and lowers overall firepower by 25%.
 Dampener Missile Lv3
MissileNone-Utilizes a specialized interference technology that allows the missile to detonate into a destabilizing field that dampens enemy weapons systems and lowers overall firepower by 25%.
 Inhibitor Missile
MissileNone-A control warhead that saturates the impact zone with inhibitory fields, drastically reducing movement and response speeds within the affected target by 50%.
 Inhibitor Missile Lv2
MissileNone-A control warhead that saturates the impact zone with inhibitory fields, drastically reducing movement and response speeds within the affected target by 50%.
 Inhibitor Missile Lv3
MissileNone-A control warhead that saturates the impact zone with inhibitory fields, drastically reducing movement and response speeds within the affected target by 50%.
 Breaker Missile
MissileNone-A tactical breaching missile designed to rupture hardened defenses and expose critical systems.
 Breaker Missile Lv2
MissileNone-A tactical breaching missile designed to rupture hardened defenses and expose critical systems.
 Breaker Missile Lv3
MissileNone-A tactical breaching missile designed to rupture hardened defenses and expose critical systems.
 Rocket Barrage Lv2
MissileNone-A barrage of rockets.
 Rocket Barrage Lv3
MissileNone-A barrage of rockets.
 Rocket Barrage Lv4
MissileNone-A barrage of rockets.
 Rocket Barrage Lv5
MissileNone-A barrage of rockets.
 Rocket Barrage Lv6
MissileNone-A barrage of rockets.
 Rocket Barrage Lv7
MissileNone-A barrage of rockets.
 Rocket Barrage Lv8
MissileNone-A barrage of rockets.
 Javelin Barrage Lv2
MissileNone-A barrage of javelins.
 Javelin Barrage Lv3
MissileNone-A barrage of javelins.
 Javelin Barrage Lv4
MissileNone-A barrage of javelins.
 Javelin Barrage Lv5
MissileNone-A barrage of javelins.
 Javelin Barrage Lv6
MissileNone-A barrage of javelins.
 Javelin Barrage Lv7
MissileNone-A barrage of javelins.
 Javelin Barrage Lv8
MissileNone-A barrage of javelins.
 Medical Droid VII
AndroidNone-A multi-purpose service droid that can help with repairs and emergency first aid.
 Defender Droid VII
AndroidNone-A fat robot designed specifically for defence.
 Boarder Droid VII
AndroidNone-A robot designed specifically for attacking enemy ships.
 Striker Lv2
CraftNone-Decently fast craft to strike deep into the enemy as quickly as possible.
 Striker Lv3
CraftNone-Decently fast craft to strike deep into the enemy as quickly as possible.
 Archer Lv2
CraftNone-Light craft armed with missiles that is ideal for ambushing the enemy before they can react.
 Archer Lv3
CraftNone-Light craft armed with missiles that is ideal for ambushing the enemy before they can react.
 Penetrator Barrage
MissileNone-A barrage of Penetrator missiles.
 Penetrator Barrage Lv2
MissileNone-A barrage of Penetrator missiles.
 Penetrator Barrage Lv3
MissileNone-A barrage of Penetrator missiles.
 Penetrator Barrage Lv4
MissileNone-A barrage of Penetrator missiles.
 Penetrator Barrage Lv5
MissileNone-A barrage of Penetrator missiles.
 Penetrator Barrage Lv6
MissileNone-A barrage of Penetrator missiles.
 Penetrator Barrage Lv7
MissileNone-A barrage of Penetrator missiles.
 Penetrator Barrage Lv8
MissileNone-A barrage of Penetrator missiles.
 Tracker Barrage
MissileNone-A barrage of Tracker Missiles.
 Tracker Barrage Lv2
MissileNone-A barrage of Tracker Missiles.
 Tracker Barrage Lv3
MissileNone-A barrage of Tracker Missiles.
 Repair Droid I
AndroidNone-A humble robotic servant to help with ship maintenance.
 Repair Droid II
AndroidNone-A humble robotic servant to help with ship maintenance.
 Repair Droid III
AndroidNone-A humble robotic servant to help with ship maintenance.
 Assassin Droid I
AndroidNone-Fast and deadly, this droid unleashes a powerful poison attack on any foe it encounters.
 Assassin Droid II
AndroidNone-Fast and deadly, this droid unleashes a powerful poison attack on any foe it encounters.
 Assassin Droid III
AndroidNone-Fast and deadly, this droid unleashes a powerful poison attack on any foe it encounters.
 Kamikaze Droid I
AndroidNone-Don't count on this droid in coming back intact as it has only one purpose: Total Destruction.
 Kamikaze Droid II
AndroidNone-Don't count on this droid in coming back intact as it has only one purpose: Total Destruction.
 Kamikaze Droid III
AndroidNone-Don't count on this droid in coming back intact as it has only one purpose: Total Destruction.
334 item(s) found.