PSS Items

List of all items in PSS. Filter on type, subtype, buff and more.

Name Type Subtype Buff Market Price Crafted from Description
 Proximity Mine
EquipmentModule+4 Attack
 
33 buxExplodes after a brief delay when hostiles enter the room. Causes collateral damage to crews.
 C4 Mine
EquipmentModule+6 Attack
 
41 buxHigh Explosive charge. Explodes after a brief delay when hostiles enter the room. Causes collateral damage to crews.
 Sandbag
EquipmentModule+2 HP
 
55 buxProtects your rooms by absorbing damage first.
 Water Sprinkler
EquipmentModule+50 FireResistance
 
35 buxAutomatically puts out fires.
 Bricks
EquipmentModule+3 HP
 
153 buxProtects your rooms by absorbing damage first.
 Concrete Barrier
EquipmentModule+4 HP
 
450 buxProtects your rooms by absorbing damage first.
 Steel Barrier
EquipmentModule+5 HP
 
1954 buxProtects your rooms by absorbing damage first.
 Pressure Sprinkler
EquipmentModule+60 FireResistance
 
66 buxWater gushes out of this thing.
 Foaming Sprinkler
EquipmentModule+70 FireResistance
 
75 buxFoam gushes out of this thing.
 Pneumatic Sprinkler
EquipmentModule+80 FireResistance
 
309 buxUses de-pressurisation and chemical compounds to dampen flames.
 Expended Proximity Mine
EquipmentModule+4 Attack
 
8 buxShell of a destroyed proximity mine. Can be refilled with minerals.
 Punctured Sandbag
EquipmentModule+2 HP
 
45 buxA Punctured Sandbag. Doesn't do anything until patched up.
 Destroyed Bricks
EquipmentModule+3 HP
 
265 buxA destroyed brick wall. Doesn't really do much.
 Destroyed Concrete Barrier
EquipmentModule+4 HP
 
168 buxA destroyed concrete barrier. Doesn't really do much.
 Destroyed Steel Barrier
EquipmentModule+5 HP
 
1000 buxA destroyed steel barrier. Doesn't really do much.
 Expended C4 Mine
EquipmentModule+6 Attack
 
20 buxShell of a destroyed C4 mine. Can be refilled with minerals.
 Zaki Barrier
EquipmentModule+Random Stat
+6 HP
 
296 buxA Zaki energy barrier to protect systems from damage.
 Destroyed Zaki Barrier
EquipmentModule+Random Stat
+6 HP
 
21 buxA destroyed Zaki barrier. Doesn't really do much.
 Energy Barrier
EquipmentModule+Random Stat
+6 HP
 
296 buxA special energy barrier to protect systems from damage.
 Destroyed Energy Barrier
EquipmentModule+Random Stat
+6 HP
 
21 buxA destroyed Energy barrier. Doesn't really do much.
 Semtex Mine
EquipmentModule+8 Attack
 
116 buxExplodes after a brief delay when hostiles enter the room. Causes collateral damage to crews.
 Expended Semtex Mine
EquipmentModule+8 Attack
 
1 buxShell of a destroyed Semtex mine. Can be refilled with minerals.
 Nuclear Mine
EquipmentModule+10 Attack
 
614 buxExtremely dangerous. Explodes after a brief delay when hostiles enter the room. Causes collateral damage to crews.
 Expended Nuclear Mine
EquipmentModule+10 Attack
 
350 buxShell of a destroyed Nuclear mine. Can be refilled with minerals.
 Xmas Deco Mine
EquipmentModule+4 Attack
 
19 buxLooks festive. Explodes after a brief delay when hostiles enter the room. Causes collateral damage to crews.
 Expended Xmas Deco Mine
EquipmentModule+4 Attack
 
22 buxShell of a destroyed proximity Xmas Deco mine. Can be refilled with minerals.
 Xmas Grenade Mine
EquipmentModule+6 Attack
 
39 buxLooks festive. Explodes after a brief delay when hostiles enter the room. Causes collateral damage to crews.
 Expended Xmas Grenade Mine
EquipmentModule+6 Attack
 
26 buxShell of a destroyed Xmas Grenade mine. Can be refilled with minerals.
 Xmas Gift Mine
EquipmentModule+8 Attack
 
331 buxLooks festive. Explodes after a brief delay when hostiles enter the room. Causes collateral damage to crews.
 Expended Xmas Gift Mine
EquipmentModule+8 Attack
 
25 buxShell of a destroyed Xmas Gift mine. Can be refilled with minerals.
 Pot Plant
EquipmentModule+2 HP
 
118 buxAlways seems to catch a stray shot in a firefight.
 Broken Pot Plant
EquipmentModule+2 HP
 
55 buxNeeds re-potting.
 Planter Box
EquipmentModule+3 HP
 
132 buxBeautify your space and protect your crew with conveniently placed, pretty obstacles!
 Ruined Planter Box
EquipmentModule+3 HP
 
12 buxIt was beautiful once.
 Succulent
EquipmentModule+4 HP
 
393 buxSomehow makes you feel peaceful. Maybe because it absorbs damage for you.
 Slain Succulent
EquipmentModule+4 HP
 
15 buxGrab a leaf and re-pot it.
 Super Succulent
EquipmentModule+5 HP
 
1220 buxThe gold standard in aesthetic room protection.
 Smashed Super Succulent
EquipmentModule+5 HP
 
500 buxTrue beauty never dies.
 Retro Game Console
EquipmentModule+10 Attack
 
296 buxThis ancient console has serious overheating issues. Caution: Known to explode like a landmine.
 Destroyed Retro Console
EquipmentModule+10 Attack
 
21 buxIt actually seems to run a little better now.
 Powerless Sandbug
EquipmentModule+2 HP
 
-A Powerless Sandbug. Doesn't do anything until patched up.
 Sandbug
EquipmentModule+2 HP
 
-Protects your room by absorbing damage first.
 Snakehead Sprinkler
EquipmentModule+100 FireResistance
 
-A sprinkler in the shape of snake head. Does not spit acid.
 Sonic Sprinkler
EquipmentModule+100 FireResistance
 
-A high tech device that uses intense pulse vibrations to contain fires. Also serves as a dirt-remover.
 Cryo Mine
EquipmentModule+120 FreezeAttackSkill
 
77 buxA trap containing the latest refrigeration technology to flash freeze its unsuspecting victims.
 Expended Cryo Mine
EquipmentModule+120 FreezeAttackSkill
 
-Shell of a destroyed cryo mine. Can be refilled with minerals.
 Organic Sprinkler
EquipmentModule+80 FireResistance
 
-By genetically combining a blue whale with a small bat, scientists have finally created the cutest solution for shipboard fire safety systems!
 Firework Mine
EquipmentModule+8 Attack
 
-What do you do with leftover fireworks once the celebration is over? You weaponize them, of course!
 Expended Firework Mine
EquipmentModule+8 Attack
 
-An empty firework crate. Can be refilled with minerals.
 Bat Sprinkler
EquipmentModule+80 FireResistance
 
-A spooky sprinkler! I really hope that's water...
 Auto Gun Turret
EquipmentModule+20 Attack
 
39 buxAutomated stationary defenses to annoy those pesky invaders.
 Destroyed Auto Gun Turret
EquipmentModule+0 Attack
 
-A destroyed gun turret. Doesn't do anything until patched up.
 Auto Machine Gun Turret
EquipmentModule+30 Attack
 
38 buxAutomated stationary defenses to annoy those pesky invaders.
 Auto HMG Turret
EquipmentModule+40 Attack
 
159 buxAutomated stationary defenses to annoy those pesky invaders.
 Advanced Sentry Turret
EquipmentModule+50 Attack
 
241 buxAutomated stationary defenses to annoy those pesky invaders.
 Destroyed Auto Machine Gun Turret
EquipmentModule+0 Attack
 
-A destroyed gun turret. Doesn't do anything until patched up.
 Destroyed Auto HMG Turret
EquipmentModule+0 Attack
 
-A destroyed gun turret. Doesn't do anything until patched up.
 Destroyed Advanced Sentry Turret
EquipmentModule+0 Attack
 
-A destroyed gun turret. Doesn't do anything until patched up.
 The Big Bang
EquipmentModule+10 Attack
 
-High explosive fireworks. Triggers when enemy enters room. Has a slight delay before exploding and also causes collateral damage to crews.
 Expended Big Bang
EquipmentModule+10 Attack
 
-The remaining cartridge from a Big Bang firework. Can be refilled with minerals.
 Tombstone Barrier
EquipmentModule+4 HP
 
-As strong as the barriers between life and death.
 Destroyed Tombstone Barrier
EquipmentModule+4 HP
 
-As strong as the barriers between life and death.
 Quantum Mine
EquipmentModule+14 Attack
 
-A prototype explosive mine utilizing experimental quantum mechanics technology.
 Expended Quantum Mine
EquipmentModule+14 Attack
 
-Shell of a destroyed Quantum Mine. Can be refilled with minerals.
 Eggsplosive Mine
EquipmentModule+14 Attack
 
45500 buxYou would be eggstatic to know that this eggsperimental mine is designed to turn your terri-fried enemies into scrambled body parts. Isn't it eggs-citing?
 Cracked Eggsplosive Mine
EquipmentModule+14 Attack
 
-Shell of a destroyed Eggsplosive Mine. Can be refilled with minerals.
 Jellyfish Mine
EquipmentModule+120 FreezeAttackSkill
 
-Stepping on this squishy trap will sting and paralyze enemy Crew!
 Squashed Jellyfish Mine
EquipmentModule+120 FreezeAttackSkill
 
-Squishy remains of a Jellyfish Mine. Can be refilled with minerals.
 Brito Turret
EquipmentModule+50 Attack
 
-Automated stationary defenses. Let's see those pesky colonists melt this down!
 Destroyed Brito Turret
EquipmentModule+0 Attack
 
-A destroyed Brito Turret. Doesn't do anything until patched up.
 Scratching Post
EquipmentModule+4 HP
 
-Built from the sturdiest materials on the market, this feline plaything can endure near limitless amounts of physical abuse.
 Destroyed Scratching Post
EquipmentModule+4 HP
 
-Built from the sturdiest materials on the market, this feline plaything can endure near limitless amounts of physical abuse.
 Confetti Sprinkler
EquipmentModule+70 FireResistance
 
-Passed intergalactic Health and Safety with flying colors!
 Pony Keg
EquipmentModule+5 HP
 
-Keep your crew hydrated and motivated in the heat of battle. Absorbs Damage.
 Destroyed Pony Keg
EquipmentModule+5 HP
 
-A destroyed Pony Keg. Doesn't really do much.
 Placard
EquipmentModule+4 HP
 
-Proudly show your Team Colors. Defense; Defense!
 Destroyed Placard
EquipmentModule+4 HP
 
-A destroyed Placard. Doesn't really do much.
 Bobblehead Mine
EquipmentModule+10 Attack
 
-A Nuclear Mine packed inside a life-size bobblehead.
 Expended Bobblehead Mine
EquipmentModule+10 Attack
 
-Shell of a destroyed Bobblehead Mine. Can be refilled with minerals.
 Snowflake Sprinkler
EquipmentModule+70 FireResistance
 
-These snowflakes look suspiciously identical.
 Pressure Plate
EquipmentModule+10 Attack
 
-Stepping on this plate will generate a dangerous amount of energy. Triggers when enemy enters room. Has a slight delay before exploding and also causes collateral damage to crews.
 Expended Pressure Plate
EquipmentModule+10 Attack
 
-Shell of a destroyed Pressure Plate. Can be refilled with minerals.
 Ball-Launcher
EquipmentModule+50 Attack
 
-There's never a bad time to practice your swing! Automated stationary defenses.
 Destroyed Ball-Launcher
EquipmentModule+3 HP
 
-A destroyed Ball-Launcher. Doesn't do anything until patched up.
 Garden Hedge
EquipmentModule+5 HP
 
-Thick and leafy, for privacy and protection!
 Ruined hedge
EquipmentModule+5 HP
 
-Nothing a little pruning can't fix.
 Lawn sprinkler
EquipmentModule+70 FireResistance
 
-A fun way to cool off. Not recommended for the computer lab.
 Pretzel Stand Turret
EquipmentModule+50 Attack
 
-Hot, salty pastries, served at thrice the speed of sound!
 Destroyed Pretzel Stand Turret
EquipmentModule+0 Attack
 
-A broken pretzel stand. Doesn't do anything until patched up.
 Singularity Freeze Mine
EquipmentModule+120 FreezeAttackSkill
 
-Briefly generates a miniature black hole to freeze intruders.
 Expended Singularity Freeze Mine
EquipmentModule+120 FreezeAttackSkill
 
-Frozen remains of a gravity mine. Can be reloaded with minerals.
 DFA Lazer Turret
EquipmentModule+Random Stat
+60 Attack
 
-Specialist Death From Above series lazer turret. This model is extremely rare due to fabrication overhead costs.
 Destroyed DFA Lazer Turret
EquipmentModule+Random Stat
+0 Attack
 
-A destroyed DFA turret. Doesn't do anything until patched up.
 Egress Lazer Turret
EquipmentModule+Random Stat
+60 Attack
 
992 buxAutomated Refraction Lazer Turret. Featuring a personable AI voice system, this sentry will politely request targets to abandon cover for optimal zapping.
 Destroyed Egress Lazer Turret
EquipmentModule+Random Stat
+0 Attack
 
-A destroyed lazer turret. Doesn't do anything until patched up.
 Dragon Turret
EquipmentModule+50 Attack
 
-This ornate dragon sculpture brings prosperity to your crew, failure to other's.
 Destroyed Dragon Turret
EquipmentModule+0 Attack
 
-A broken Dragon Turret. Doesn't do anything until patched up.
 Hoop Sprinkler
EquipmentModule+70 FireResistance
 
-Constantly dispenses a spray of electrolyte-rich beverage, which cools and energises.
 Recall Beacon
EquipmentModule37 buxAllows friendly crews to instantly teleport to its location. Has limited charges.
 Spent Recall Beacon
EquipmentModule-A spent Recall Beacon that is out of charges.
 Recall Beacon MkII
EquipmentModule122 buxAllows friendly crews to instantly teleport to its location. Has limited charges.
 Spent Recall Beacon Mk.II
EquipmentModule-A spent Recall Beacon that is out of charges.
 Recall Beacon MkIII
EquipmentModule458 buxAllows friendly crews to instantly teleport to its location. Has limited charges.
 Spent Recall Beacon MkIII
EquipmentModule-A spent Recall Beacon that is out of charges.
 Trophy Mine
EquipmentModule+14 Attack
 
-A rare golden Bobblehead! This Quantum Mine is packed inside a golden, life-size trophy. Awarded to the Top 100 Captains of 2021!
 Expended Trophy Mine
EquipmentModule+14 Attack
 
-Shell of a destroyed Trophy Mine. Can be refilled with minerals.
 1-UP Beacon
EquipmentModule275 buxReady, Player One? Allows friendly crews to instantly teleport to its location. Has limited charges.
 Spent 1-UP Beacon
EquipmentModule-A spent Recall Beacon that is out of charges.
 Bear Trap Mine
EquipmentModule+Random Stat
+12 Attack
 
-Damages bears of all sizes, excluding tardigrades.. Has a slight delay before triggering and also causes collateral damage to crews.
 Expended Bear Trap Mine
EquipmentModule+Random Stat
+12 Attack
 
-Shell of a destroyed Bear Trap Mine. Can be refilled with minerals.
110 item(s) found.